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authorEric Anholt <[email protected]>2009-05-15 12:32:51 -0700
committerEric Anholt <[email protected]>2009-06-17 11:06:38 -0700
commit66bfd025c84ca6d4fb73f394adcdd41418ab6b25 (patch)
tree625eab995bcf7e1be4c76afe2fae06696e2fc284 /src/mesa/main/renderbuffer.h
parentfbd554d07456cf393a20cb86d1c0e81c416843aa (diff)
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
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