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authorBrian Paul <[email protected]>2006-03-26 05:22:17 +0000
committerBrian Paul <[email protected]>2006-03-26 05:22:17 +0000
commitea4fe661d7f3a95d9db17e1475076f1badf8e1a6 (patch)
treeffc663f1a02dea07254e08620f8ad872fb1a3e20 /src/mesa/main/renderbuffer.c
parent4cbd16ed3ffecd743b4921fab3a65f8510d151c9 (diff)
merge from texman branchmesa_20060325
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r--src/mesa/main/renderbuffer.c144
1 files changed, 96 insertions, 48 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 1db5dce4fe4..aa14bf8634a 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -70,6 +70,9 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ /* Can't assert _ActualFormat since these funcs may be used for serveral
+ * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc).
+ */
return (GLubyte *) rb->Data + y * rb->Width + x;
}
@@ -90,7 +93,7 @@ get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
GLubyte *dst = (GLubyte *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
dst[i] = *src;
@@ -104,7 +107,7 @@ put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
for (i = 0; i < count; i++) {
@@ -125,7 +128,7 @@ put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte val = *((const GLubyte *) value);
GLubyte *dst = (GLubyte *) rb->Data + y * rb->Width + x;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (mask) {
GLuint i;
for (i = 0; i < count; i++) {
@@ -150,7 +153,7 @@ put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte *src = (const GLubyte *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
@@ -167,7 +170,7 @@ put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLubyte val = *((const GLubyte *) value);
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->Width + x[i];
@@ -443,6 +446,7 @@ static void *
get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
+ ASSERT(rb->_ActualFormat == GL_RGB8);
/* No direct access since this buffer is RGB but caller will be
* treating it as if it were RGBA.
*/
@@ -457,6 +461,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLubyte *dst = (GLubyte *) values;
GLuint i;
+ ASSERT(rb->_ActualFormat == GL_RGB8);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -473,7 +478,8 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
GLubyte *dst = (GLubyte *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
const GLubyte *src
= (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
@@ -493,7 +499,8 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i * 3 + 0] = src[i * 4 + 0];
@@ -512,7 +519,8 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i * 3 + 0] = src[i * 3 + 0];
@@ -532,7 +540,8 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
if (!mask && val0 == val1 && val1 == val2) {
/* optimized case */
_mesa_memset(dst, val0, 3 * count);
@@ -558,7 +567,8 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* note: incoming values are RGB+A! */
const GLubyte *src = (const GLubyte *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
@@ -580,7 +590,8 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLubyte val1 = ((const GLubyte *) value)[1];
const GLubyte val2 = ((const GLubyte *) value)[2];
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGB8);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->Width + x[i]);
@@ -604,6 +615,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
if (!rb->Data)
return NULL;
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
return (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
}
@@ -614,6 +626,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
{
const GLbyte *src = (const GLbyte *) rb->Data + 4 * (y * rb->Width + x);
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
_mesa_memcpy(values, src, 4 * count * sizeof(GLbyte));
}
@@ -625,7 +638,8 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* treat 4*GLubyte as 1*GLuint */
GLuint *dst = (GLuint *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
for (i = 0; i < count; i++) {
const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
dst[i] = *src;
@@ -640,7 +654,8 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* treat 4*GLubyte as 1*GLuint */
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
if (mask) {
GLuint i;
for (i = 0; i < count; i++) {
@@ -663,7 +678,8 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLubyte *src = (const GLubyte *) values;
GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x);
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i * 4 + 0] = src[i * 3 + 0];
@@ -682,7 +698,8 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* treat 4*GLubyte as 1*GLuint */
const GLuint val = *((const GLuint *) value);
GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x);
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
if (!mask && val == 0) {
/* common case */
_mesa_bzero(dst, count * 4 * sizeof(GLubyte));
@@ -715,7 +732,8 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
/* treat 4*GLubyte as 1*GLuint */
const GLuint *src = (const GLuint *) values;
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -733,7 +751,8 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb,
/* treat 4*GLubyte as 1*GLuint */
const GLuint val = *((const GLuint *) value);
GLuint i;
- assert(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb->_ActualFormat == GL_RGBA8);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]);
@@ -919,9 +938,10 @@ put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
* This function also plugs in the appropriate GetPointer, Get/PutRow and
* Get/PutValues functions.
*/
-static GLboolean
-soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat, GLuint width, GLuint height)
+GLboolean
+_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
{
GLuint pixelSize;
@@ -943,6 +963,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
+ rb->_ActualFormat = GL_RGB8;
rb->_BaseFormat = GL_RGB;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte3;
@@ -964,6 +985,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
+ rb->_ActualFormat = GL_RGBA8;
rb->_BaseFormat = GL_RGBA;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte4;
@@ -983,6 +1005,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
+ rb->_ActualFormat = GL_RGBA16;
rb->_BaseFormat = GL_RGBA;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort4;
@@ -1000,7 +1023,8 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = 4 * sizeof(GLushort);
break;
#if 00
- case ALPHA8:
+ case GL_ALPHA8:
+ rb->_ActualFormat = GL_ALPHA8;
rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_alpha8;
@@ -1022,6 +1046,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
+ rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
rb->_BaseFormat = GL_STENCIL_INDEX;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
@@ -1036,6 +1061,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLubyte);
break;
case GL_STENCIL_INDEX16_EXT:
+ rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
rb->_BaseFormat = GL_STENCIL_INDEX;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort;
@@ -1051,6 +1077,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
+ rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort;
@@ -1076,14 +1103,19 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
- if (internalFormat == GL_DEPTH_COMPONENT24)
+ if (internalFormat == GL_DEPTH_COMPONENT24) {
+ rb->_ActualFormat = GL_DEPTH_COMPONENT24;
rb->DepthBits = 24;
- else
+ }
+ else {
+ rb->_ActualFormat = GL_DEPTH_COMPONENT32;
rb->DepthBits = 32;
+ }
pixelSize = sizeof(GLuint);
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
rb->_BaseFormat = GL_DEPTH_STENCIL_EXT;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->GetPointer = get_pointer_uint;
@@ -1099,6 +1131,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
+ rb->_ActualFormat = GL_COLOR_INDEX8_EXT;
rb->_BaseFormat = GL_COLOR_INDEX;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
@@ -1113,6 +1146,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLubyte);
break;
case GL_COLOR_INDEX16_EXT:
+ rb->_ActualFormat = GL_COLOR_INDEX16_EXT;
rb->_BaseFormat = GL_COLOR_INDEX;
rb->DataType = GL_UNSIGNED_SHORT;
rb->GetPointer = get_pointer_ushort;
@@ -1127,6 +1161,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLushort);
break;
case COLOR_INDEX32:
+ rb->_ActualFormat = COLOR_INDEX32;
rb->_BaseFormat = GL_COLOR_INDEX;
rb->DataType = GL_UNSIGNED_INT;
rb->GetPointer = get_pointer_uint;
@@ -1141,7 +1176,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLuint);
break;
default:
- _mesa_problem(ctx, "Bad internalFormat in soft_renderbuffer_storage");
+ _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
return GL_FALSE;
}
@@ -1171,7 +1206,6 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->Width = width;
rb->Height = height;
- rb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -1198,6 +1232,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(arb != arb->Wrapped);
+ ASSERT(arb->_ActualFormat == GL_ALPHA8);
/* first, pass the call to the wrapped RGB buffer */
if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat,
@@ -1220,7 +1255,6 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb,
arb->Width = width;
arb->Height = height;
- arb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -1418,6 +1452,9 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
void
_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
+ _glthread_INIT_MUTEX(rb->Mutex);
+
+ rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 1;
rb->Delete = _mesa_delete_renderbuffer;
@@ -1430,6 +1467,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
rb->InternalFormat = GL_NONE;
+ rb->_ActualFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->DataType = GL_NONE;
rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
@@ -1479,6 +1517,7 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
if (rb->Data) {
_mesa_free(rb->Data);
}
+ _glthread_INIT_MUTEX(rb->Mutex);
_mesa_free(rb);
}
@@ -1494,9 +1533,9 @@ _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name)
{
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
if (rb) {
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
/* Normally, one would setup the PutRow, GetRow, etc functions here.
- * But we're doing that in the soft_renderbuffer_storage() function
+ * But we're doing that in the _mesa_soft_renderbuffer_storage() function
* instead.
*/
}
@@ -1550,19 +1589,20 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
if (rgbBits <= 8) {
if (alphaBits)
- rb->InternalFormat = GL_RGBA8;
+ rb->_ActualFormat = GL_RGBA8;
else
- rb->InternalFormat = GL_RGB8;
+ rb->_ActualFormat = GL_RGB8;
}
else {
assert(rgbBits <= 16);
if (alphaBits)
- rb->InternalFormat = GL_RGBA16;
+ rb->_ActualFormat = GL_RGBA16;
else
- rb->InternalFormat = GL_RGBA16; /* don't really have RGB16 yet */
+ rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */
}
+ rb->InternalFormat = rb->_ActualFormat;
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
}
@@ -1617,12 +1657,14 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
if (indexBits <= 8) {
/* only support GLuint for now */
/*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/
- rb->InternalFormat = COLOR_INDEX32;
+ rb->_ActualFormat = COLOR_INDEX32;
}
else {
- rb->InternalFormat = COLOR_INDEX32;
+ rb->_ActualFormat = COLOR_INDEX32;
}
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->InternalFormat = rb->_ActualFormat;
+
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
}
@@ -1693,6 +1735,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
* values.
*/
arb->InternalFormat = arb->Wrapped->InternalFormat;
+ arb->_ActualFormat = GL_ALPHA8;
arb->_BaseFormat = arb->Wrapped->_BaseFormat;
arb->DataType = arb->Wrapped->DataType;
arb->AllocStorage = alloc_storage_alpha8;
@@ -1746,16 +1789,17 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
}
if (depthBits <= 16) {
- rb->InternalFormat = GL_DEPTH_COMPONENT16;
+ rb->_ActualFormat = GL_DEPTH_COMPONENT16;
}
else if (depthBits <= 24) {
- rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ rb->_ActualFormat = GL_DEPTH_COMPONENT24;
}
else {
- rb->InternalFormat = GL_DEPTH_COMPONENT32;
+ rb->_ActualFormat = GL_DEPTH_COMPONENT32;
}
+ rb->InternalFormat = rb->_ActualFormat;
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
return GL_TRUE;
@@ -1791,14 +1835,15 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
}
if (stencilBits <= 8) {
- rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
+ rb->_ActualFormat = GL_STENCIL_INDEX8_EXT;
}
else {
/* not really supported (see s_stencil.c code) */
- rb->InternalFormat = GL_STENCIL_INDEX16_EXT;
+ rb->_ActualFormat = GL_STENCIL_INDEX16_EXT;
}
+ rb->InternalFormat = rb->_ActualFormat;
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
return GL_TRUE;
@@ -1834,8 +1879,9 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
+ rb->_ActualFormat = GL_RGBA16;
rb->InternalFormat = GL_RGBA16;
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
return GL_TRUE;
@@ -1878,13 +1924,14 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
if (colorBits <= 8) {
- rb->InternalFormat = GL_RGBA8;
+ rb->_ActualFormat = GL_RGBA8;
}
else {
- rb->InternalFormat = GL_RGBA16;
+ rb->_ActualFormat = GL_RGBA16;
}
+ rb->InternalFormat = rb->_ActualFormat;
- rb->AllocStorage = soft_renderbuffer_storage;
+ rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
}
return GL_TRUE;
@@ -2018,7 +2065,8 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
/* init fields not covered by _mesa_new_renderbuffer() */
dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- dsrb->AllocStorage = soft_renderbuffer_storage;
+ dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
return dsrb;
}