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authorIago Toral Quiroga <[email protected]>2018-01-09 09:29:17 +0100
committerIago Toral Quiroga <[email protected]>2018-01-10 08:21:02 +0100
commitdae856eced1d4de966b0e1cfc5f2ed201240571c (patch)
tree97e2a4459c09c7ad47183318bbdb84f710c15dfd /src/mesa/main/renderbuffer.c
parent4317c848b9c8f5a650815e20c792fc9f3564b68e (diff)
i965: lower gl_PatchVerticesIn to a uniform
We want this here instead of nir_lower_system_values because for Vulkan we don't want this lowering to take place. v2: do not try to handle it as a system value directly for the SPIR-V path. In GL we rather handle it as a uniform like we do for the GLSL path (Jason). v3: do this also for the TessEval stage (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
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