diff options
author | Ian Romanick <[email protected]> | 2014-01-14 13:41:19 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-01-15 10:02:47 -0800 |
commit | 0a75909b3f554b20c9672fc72efbc4f6ec3ce4ea (patch) | |
tree | 9fb925d5db5fbda4b1ee5c0d1ab618b5447a6833 /src/mesa/main/renderbuffer.c | |
parent | bf27d02390a22f6f39064f095aaf5b45d74c0a8b (diff) |
mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES
The ES and desktop GL specs diverge here. Yay!
In desktop OpenGL, the driver can perform online compression of
uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
GL_COMPRESSED_TEXTURE_FORMATS give the application a list of formats
that it could ask the driver to compress with some expectation of
quality. The GL_ARB_texture_compression spec calls this "suitable for
general-purpose usage." As noted above, this means
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not included in the list.
In OpenGL ES, the driver never performs compression.
GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_TEXTURE_FORMATS give
the application a list of formats that the driver can receive from the
application. It is the *complete* list of formats. The
GL_EXT_texture_compression_s3tc spec says:
"New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
COMPRESSED_TEXTURE_FORMATS include COMPRESSED_RGB_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT1_EXT, COMPRESSED_RGBA_S3TC_DXT3_EXT,
and COMPRESSED_RGBA_S3TC_DXT5_EXT."
Note that the addition is only to the OpenGL ES specification!
Signed-off-by: Ian Romanick <[email protected]>
See-also: http://lists.freedesktop.org/archives/mesa-dev/2013-October/047439.html
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.0" <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
0 files changed, 0 insertions, 0 deletions