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authorBrian Paul <[email protected]>2012-08-30 09:27:16 -0600
committerBrian Paul <[email protected]>2012-08-31 08:04:40 -0600
commit8472bb4508515cf0f717344ef5cc863b6e97e56a (patch)
treef3c65fc4fabdba447998c34eed021b043676a39a /src/mesa/main/renderbuffer.c
parent2d2f1fd164218eacf2b142bc808be1f25f66e72c (diff)
mesa: fix-up and use _mesa_delete_renderbuffer()
_mesa_delete_renderbuffer() should free the mutex (though that may be a no-op) and then free the renderbuffer object itself. Subclasses of gl_renderbuffer can use this function too. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r--src/mesa/main/renderbuffer.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 1bb09bfe6a1..26f53d1009d 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -75,11 +75,15 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
/**
* Delete a gl_framebuffer.
* This is the default function for renderbuffer->Delete().
+ * Drivers which subclass gl_renderbuffer should probably implement their
+ * own delete function. But the driver might also call this function to
+ * free the object in the end.
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
- /* no-op */
+ _glthread_DESTROY_MUTEX(rb->Mutex);
+ free(rb);
}