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authorBrian Paul <[email protected]>2011-11-05 12:54:06 -0600
committerBrian Paul <[email protected]>2011-11-07 14:25:48 -0700
commit0ef8c0ddc71b1459f28c7b3c4b1c2b7c3cab8228 (patch)
tree603259dd5d87f797209f25e2b372abf27b2ce955 /src/mesa/main/renderbuffer.c
parent87ac3ae50e925f31677579737d6d97cb3cb15259 (diff)
mesa: remove unneeded soft renderbuffer format-setting code
These vars will just get overwritten when we call _mesa_add_renderbuffer() anyway. We only need to set the InternalFormat field when we create the software renderbuffer. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r--src/mesa/main/renderbuffer.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 33bec42d9d9..08ed7c150f9 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -2127,16 +2127,6 @@ _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- if (rgbBits <= 8) {
- if (alphaBits)
- rb->Format = MESA_FORMAT_RGBA8888;
- else
- rb->Format = MESA_FORMAT_RGB888;
- }
- else {
- assert(rgbBits <= 16);
- rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/
- }
rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
@@ -2284,15 +2274,12 @@ _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
if (depthBits <= 16) {
- rb->Format = MESA_FORMAT_Z16;
rb->InternalFormat = GL_DEPTH_COMPONENT16;
}
else if (depthBits <= 24) {
- rb->Format = MESA_FORMAT_X8_Z24;
rb->InternalFormat = GL_DEPTH_COMPONENT24;
}
else {
- rb->Format = MESA_FORMAT_Z32;
rb->InternalFormat = GL_DEPTH_COMPONENT32;
}
@@ -2332,7 +2319,6 @@ _mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb
}
assert(stencilBits <= 8);
- rb->Format = MESA_FORMAT_S8;
rb->InternalFormat = GL_STENCIL_INDEX8;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
@@ -2371,7 +2357,6 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
- rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->InternalFormat = GL_RGBA16_SNORM;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
@@ -2416,7 +2401,6 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
}
assert (colorBits <= 8);
- rb->Format = MESA_FORMAT_RGBA8888;
rb->InternalFormat = GL_RGBA;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;