diff options
author | Timothy Arceri <[email protected]> | 2017-04-08 10:03:20 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-04-10 10:55:34 +1000 |
commit | 074a485d35e75f514bf4d5c300442c2c4b4979ba (patch) | |
tree | 5bda218b12f8dc8b27a8bd2a55439657cb9e9e66 /src/mesa/main/renderbuffer.c | |
parent | 89253d5c676dc630ac83c5e03d39236825134049 (diff) |
mesa: create _mesa_attach_renderbuffer_without_ref() helper
This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Bartosz Tomczyk <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 43 |
1 files changed, 35 insertions, 8 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 4375b5b882c..627bdca66c5 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -106,14 +106,10 @@ _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) free(rb); } - -/** - * Attach a renderbuffer to a framebuffer. - * \param bufferName one of the BUFFER_x tokens - */ -void -_mesa_add_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName, struct gl_renderbuffer *rb) +static void +validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb, + gl_buffer_index bufferName, + struct gl_renderbuffer *rb) { assert(fb); assert(rb); @@ -137,6 +133,37 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; fb->Attachment[bufferName].Complete = GL_TRUE; +} + + +/** + * Attach a renderbuffer to a framebuffer. + * \param bufferName one of the BUFFER_x tokens + * + * This function avoids adding a reference and is therefore intended to be + * used with a freashly created renderbuffer. + */ +void +_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb, + gl_buffer_index bufferName, + struct gl_renderbuffer *rb) +{ + validate_and_init_renderbuffer_attachment(fb, bufferName, rb); + + _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, + NULL); + fb->Attachment[bufferName].Renderbuffer = rb; +} + +/** + * Attach a renderbuffer to a framebuffer. + * \param bufferName one of the BUFFER_x tokens + */ +void +_mesa_add_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName, struct gl_renderbuffer *rb) +{ + validate_and_init_renderbuffer_attachment(fb, bufferName, rb); _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); } |