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author | Eric Anholt <[email protected]> | 2011-04-18 13:45:00 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-04-20 10:35:43 -0700 |
commit | 2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc (patch) | |
tree | 82a65088eb8dd3c104bc4c4bffdd16b2cf270498 /src/mesa/main/renderbuffer.c | |
parent | 6e13cbcb749c017ebece5dbebb780f67cbc9a15b (diff) |
docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
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