diff options
author | Brian Paul <[email protected]> | 2011-12-04 13:34:04 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-12-08 08:56:30 -0700 |
commit | 14721dfe99a30014e2e24088a1bbf9b043e10b13 (patch) | |
tree | c1971603e0623d500eccd73d9bc6867a633255a7 /src/mesa/main/renderbuffer.c | |
parent | bb887b72f71e1323ce35c676f5207a6b2424fed4 (diff) |
mesa: make some renderbuffer functions static
The functions to allocate software color, depth, accum, etc buffers aren't
called from anywhere else.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 24060e695dd..988b06fb427 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1587,10 +1587,10 @@ _mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb) * This function also plugs in the appropriate GetPointer, Get/PutRow and * Get/PutValues functions. */ -GLboolean -_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) +static GLboolean +soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) { switch (internalFormat) { case GL_RGB: @@ -1831,9 +1831,9 @@ _mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); if (rb) { - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; /* Normally, one would setup the PutRow, GetRow, etc functions here. - * But we're doing that in the _mesa_soft_renderbuffer_storage() function + * But we're doing that in the soft_renderbuffer_storage() function * instead. */ } @@ -1849,17 +1849,17 @@ _mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name) * renderbuffer; core Mesa will handle all the buffer management and * rendering! */ -GLboolean -_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint rgbBits, GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight) +static GLboolean +add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint rgbBits, GLuint alphaBits, + GLboolean frontLeft, GLboolean backLeft, + GLboolean frontRight, GLboolean backRight) { gl_buffer_index b; if (rgbBits > 16 || alphaBits > 16) { _mesa_problem(ctx, - "Unsupported bit depth in _mesa_add_color_renderbuffers"); + "Unsupported bit depth in add_color_renderbuffers"); return GL_FALSE; } @@ -1887,7 +1887,7 @@ _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, rb->InternalFormat = GL_RGBA; - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); } @@ -1903,15 +1903,15 @@ _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, * renderbuffer; core Mesa will handle all the buffer management and * rendering! */ -GLboolean -_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint depthBits) +static GLboolean +add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint depthBits) { struct gl_renderbuffer *rb; if (depthBits > 32) { _mesa_problem(ctx, - "Unsupported depthBits in _mesa_add_depth_renderbuffer"); + "Unsupported depthBits in add_depth_renderbuffer"); return GL_FALSE; } @@ -1933,7 +1933,7 @@ _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, rb->InternalFormat = GL_DEPTH_COMPONENT32; } - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); return GL_TRUE; @@ -1948,15 +1948,15 @@ _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, * renderbuffer; core Mesa will handle all the buffer management and * rendering! */ -GLboolean -_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint stencilBits) +static GLboolean +add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint stencilBits) { struct gl_renderbuffer *rb; if (stencilBits > 16) { _mesa_problem(ctx, - "Unsupported stencilBits in _mesa_add_stencil_renderbuffer"); + "Unsupported stencilBits in add_stencil_renderbuffer"); return GL_FALSE; } @@ -1971,7 +1971,7 @@ _mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb assert(stencilBits <= 8); rb->InternalFormat = GL_STENCIL_INDEX8; - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); return GL_TRUE; @@ -1986,16 +1986,16 @@ _mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb * renderbuffer; core Mesa will handle all the buffer management and * rendering! */ -GLboolean -_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint redBits, GLuint greenBits, - GLuint blueBits, GLuint alphaBits) +static GLboolean +add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint redBits, GLuint greenBits, + GLuint blueBits, GLuint alphaBits) { struct gl_renderbuffer *rb; if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) { _mesa_problem(ctx, - "Unsupported accumBits in _mesa_add_accum_renderbuffer"); + "Unsupported accumBits in add_accum_renderbuffer"); return GL_FALSE; } @@ -2008,7 +2008,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } rb->InternalFormat = GL_RGBA16_SNORM; - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); return GL_TRUE; @@ -2026,15 +2026,15 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, * * NOTE: color-index aux buffers not supported. */ -GLboolean -_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint colorBits, GLuint numBuffers) +static GLboolean +add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint colorBits, GLuint numBuffers) { GLuint i; if (colorBits > 16) { _mesa_problem(ctx, - "Unsupported accumBits in _mesa_add_aux_renderbuffers"); + "Unsupported colorBits in add_aux_renderbuffers"); return GL_FALSE; } @@ -2053,7 +2053,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, assert (colorBits <= 8); rb->InternalFormat = GL_RGBA; - rb->AllocStorage = _mesa_soft_renderbuffer_storage; + rb->AllocStorage = soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); } return GL_TRUE; @@ -2082,38 +2082,38 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, if (color) { assert(fb->Visual.redBits == fb->Visual.greenBits); assert(fb->Visual.redBits == fb->Visual.blueBits); - _mesa_add_color_renderbuffers(NULL, fb, - fb->Visual.redBits, - fb->Visual.alphaBits, - frontLeft, backLeft, - frontRight, backRight); + add_color_renderbuffers(NULL, fb, + fb->Visual.redBits, + fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); } if (depth) { assert(fb->Visual.depthBits > 0); - _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); + add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); } if (stencil) { assert(fb->Visual.stencilBits > 0); - _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); + add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); } if (accum) { assert(fb->Visual.accumRedBits > 0); assert(fb->Visual.accumGreenBits > 0); assert(fb->Visual.accumBlueBits > 0); - _mesa_add_accum_renderbuffer(NULL, fb, - fb->Visual.accumRedBits, - fb->Visual.accumGreenBits, - fb->Visual.accumBlueBits, - fb->Visual.accumAlphaBits); + add_accum_renderbuffer(NULL, fb, + fb->Visual.accumRedBits, + fb->Visual.accumGreenBits, + fb->Visual.accumBlueBits, + fb->Visual.accumAlphaBits); } if (aux) { assert(fb->Visual.numAuxBuffers > 0); - _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, - fb->Visual.numAuxBuffers); + add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, + fb->Visual.numAuxBuffers); } #if 0 |