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authorBrian Paul <[email protected]>2011-11-17 17:20:05 -0700
committerBrian Paul <[email protected]>2011-11-19 07:28:08 -0700
commit038a7dfcaaa7a8e5e108e247b2ffd786b3b015a3 (patch)
treef801c940310b244001016b9c33fd28040524e520 /src/mesa/main/readpix.c
parent72fb25cefbf58d477d99ce2c986a703f1178cf59 (diff)
mesa: handle MapRenderbuffer() failures in glReadPixels
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/readpix.c')
-rw-r--r--src/mesa/main/readpix.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index aa893deeda7..8048a7286df 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -70,6 +70,11 @@ fast_read_depth_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
+
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, 0);
@@ -126,6 +131,10 @@ read_depth_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
/* General case (slower) */
for (j = 0; j < height; j++, y++) {
@@ -165,6 +174,10 @@ read_stencil_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
/* process image row by row */
for (j = 0; j < height; j++) {
@@ -211,6 +224,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
texelBytes = _mesa_get_format_bytes(rb->Format);
for (j = 0; j < height; j++) {
@@ -248,6 +265,10 @@ slow_read_rgba_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
for (j = 0; j < height; j++) {
if (_mesa_is_integer_format(format)) {
@@ -325,6 +346,10 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
for (i = 0; i < height; i++) {
_mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
@@ -361,8 +386,18 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
+ if (!depthMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
+
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap, &stencilStride);
+ if (!stencilMap) {
+ ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
for (j = 0; j < height; j++) {
GLubyte stencilVals[MAX_WIDTH];
@@ -405,10 +440,20 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
*/
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
+ if (!depthMap) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
+
if (stencilRb != depthRb) {
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap,
&stencilStride);
+ if (!stencilMap) {
+ ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return;
+ }
}
else {
stencilMap = depthMap;