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authorMatt Turner <[email protected]>2012-09-03 19:44:00 -0700
committerMatt Turner <[email protected]>2012-09-05 22:28:50 -0700
commit2b7a972e3f36bfcdc6fbe2b59d7ffdcde49c9405 (patch)
tree4b9504b4799e9d29363690fb9083ac4bbcf78d51 /src/mesa/main/readpix.c
parent812931f602ff913a51a608a9b1b6826b7f2bfae0 (diff)
Don't cast the return value of malloc/realloc
This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
Diffstat (limited to 'src/mesa/main/readpix.c')
-rw-r--r--src/mesa/main/readpix.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 7dc758152ec..e10f921d289 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -143,7 +143,7 @@ read_depth_pixels( struct gl_context *ctx,
return;
}
- depthValues = (GLfloat *) malloc(width * sizeof(GLfloat));
+ depthValues = malloc(width * sizeof(GLfloat));
if (depthValues) {
/* General case (slower) */
@@ -191,7 +191,7 @@ read_stencil_pixels( struct gl_context *ctx,
return;
}
- stencil = (GLubyte *) malloc(width * sizeof(GLubyte));
+ stencil = malloc(width * sizeof(GLubyte));
if (stencil) {
/* process image row by row */
@@ -486,7 +486,7 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
return GL_TRUE; /* don't bother trying the slow path */
}
- stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
+ stencilVals = malloc(width * sizeof(GLubyte));
if (stencilVals) {
for (j = 0; j < height; j++) {
@@ -557,8 +557,8 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
stencilStride = depthStride;
}
- stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
- depthVals = (GLfloat *) malloc(width * sizeof(GLfloat));
+ stencilVals = malloc(width * sizeof(GLubyte));
+ depthVals = malloc(width * sizeof(GLfloat));
if (stencilVals && depthVals) {
for (j = 0; j < height; j++) {