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author | Brian <[email protected]> | 2006-12-19 18:46:56 -0700 |
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committer | Brian <[email protected]> | 2006-12-19 18:46:56 -0700 |
commit | 65a18442e5d846940714bb662f5b1bb47ab60c29 (patch) | |
tree | db8554850401753e441a8c49b815f48f7df5a150 /src/mesa/main/rastpos.h | |
parent | 0bf5dbe002a64e198f55724cc1542602c012490f (diff) |
Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
Diffstat (limited to 'src/mesa/main/rastpos.h')
0 files changed, 0 insertions, 0 deletions