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authorPaul Berry <[email protected]>2012-10-19 09:47:11 -0700
committerPaul Berry <[email protected]>2012-11-06 12:57:43 -0800
commitf7fa946d1da96178e63e42dd8d8739d3e0f66e1d (patch)
treee240af31b8c793bbbc965148177523a56e17d500 /src/mesa/main/rastpos.h
parente41d1a4e746775efa8c5f6bb72b8781417cb0ec0 (diff)
dispatch: Make all API functions non-static.
Some of the functions that we store in the dispatch table are declared as non-static in their .c files and are inserted into the dispatch table directly by _mesa_create_exec_table(). Other functions are declared as static, and are inserted into the dispatch table by a dedicated function that lives in the same .c file (e.g. _mesa_loopback_init_api_table() in api_loopback.c). This patch makes all of these functions non-static, and creates appropriate prototypes for them, so that in future patches we can populate the entire dispatch table using a single code-generated function. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/rastpos.h')
-rw-r--r--src/mesa/main/rastpos.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h
index 9bb04cc9c48..0c4c193e20d 100644
--- a/src/mesa/main/rastpos.h
+++ b/src/mesa/main/rastpos.h
@@ -44,6 +44,104 @@ _mesa_init_rastpos_dispatch(struct _glapi_table *disp);
extern void
_mesa_init_rastpos(struct gl_context *ctx);
+void GLAPIENTRY
+_mesa_RasterPos2d(GLdouble x, GLdouble y);
+void GLAPIENTRY
+_mesa_RasterPos2f(GLfloat x, GLfloat y);
+void GLAPIENTRY
+_mesa_RasterPos2i(GLint x, GLint y);
+void GLAPIENTRY
+_mesa_RasterPos2s(GLshort x, GLshort y);
+void GLAPIENTRY
+_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+void GLAPIENTRY
+_mesa_RasterPos3i(GLint x, GLint y, GLint z);
+void GLAPIENTRY
+_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
+void GLAPIENTRY
+_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void GLAPIENTRY
+_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void GLAPIENTRY
+_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
+void GLAPIENTRY
+_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+void GLAPIENTRY
+_mesa_RasterPos2dv(const GLdouble *v);
+void GLAPIENTRY
+_mesa_RasterPos2fv(const GLfloat *v);
+void GLAPIENTRY
+_mesa_RasterPos2iv(const GLint *v);
+void GLAPIENTRY
+_mesa_RasterPos2sv(const GLshort *v);
+void GLAPIENTRY
+_mesa_RasterPos3dv(const GLdouble *v);
+void GLAPIENTRY
+_mesa_RasterPos3fv(const GLfloat *v);
+void GLAPIENTRY
+_mesa_RasterPos3iv(const GLint *v);
+void GLAPIENTRY
+_mesa_RasterPos3sv(const GLshort *v);
+void GLAPIENTRY
+_mesa_RasterPos4dv(const GLdouble *v);
+void GLAPIENTRY
+_mesa_RasterPos4fv(const GLfloat *v);
+void GLAPIENTRY
+_mesa_RasterPos4iv(const GLint *v);
+void GLAPIENTRY
+_mesa_RasterPos4sv(const GLshort *v);
+void GLAPIENTRY
+_mesa_WindowPos2dMESA(GLdouble x, GLdouble y);
+void GLAPIENTRY
+_mesa_WindowPos2fMESA(GLfloat x, GLfloat y);
+void GLAPIENTRY
+_mesa_WindowPos2iMESA(GLint x, GLint y);
+void GLAPIENTRY
+_mesa_WindowPos2sMESA(GLshort x, GLshort y);
+void GLAPIENTRY
+_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
+void GLAPIENTRY
+_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z);
+void GLAPIENTRY
+_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+void GLAPIENTRY
+_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void GLAPIENTRY
+_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void GLAPIENTRY
+_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
+void GLAPIENTRY
+_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
+void GLAPIENTRY
+_mesa_WindowPos2dvMESA(const GLdouble *v);
+void GLAPIENTRY
+_mesa_WindowPos2fvMESA(const GLfloat *v);
+void GLAPIENTRY
+_mesa_WindowPos2ivMESA(const GLint *v);
+void GLAPIENTRY
+_mesa_WindowPos2svMESA(const GLshort *v);
+void GLAPIENTRY
+_mesa_WindowPos3dvMESA(const GLdouble *v);
+void GLAPIENTRY
+_mesa_WindowPos3fvMESA(const GLfloat *v);
+void GLAPIENTRY
+_mesa_WindowPos3ivMESA(const GLint *v);
+void GLAPIENTRY
+_mesa_WindowPos3svMESA(const GLshort *v);
+void GLAPIENTRY
+_mesa_WindowPos4dvMESA(const GLdouble *v);
+void GLAPIENTRY
+_mesa_WindowPos4fvMESA(const GLfloat *v);
+void GLAPIENTRY
+_mesa_WindowPos4ivMESA(const GLint *v);
+void GLAPIENTRY
+_mesa_WindowPos4svMESA(const GLshort *v);
+
+
/*@}*/
#endif /* RASTPOS_H */