diff options
author | Paul Berry <[email protected]> | 2012-10-19 09:47:11 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-11-06 12:57:43 -0800 |
commit | f7fa946d1da96178e63e42dd8d8739d3e0f66e1d (patch) | |
tree | e240af31b8c793bbbc965148177523a56e17d500 /src/mesa/main/rastpos.h | |
parent | e41d1a4e746775efa8c5f6bb72b8781417cb0ec0 (diff) |
dispatch: Make all API functions non-static.
Some of the functions that we store in the dispatch table are declared
as non-static in their .c files and are inserted into the dispatch
table directly by _mesa_create_exec_table(). Other functions are
declared as static, and are inserted into the dispatch table by a
dedicated function that lives in the same .c file
(e.g. _mesa_loopback_init_api_table() in api_loopback.c).
This patch makes all of these functions non-static, and creates
appropriate prototypes for them, so that in future patches we can
populate the entire dispatch table using a single code-generated
function.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/rastpos.h')
-rw-r--r-- | src/mesa/main/rastpos.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h index 9bb04cc9c48..0c4c193e20d 100644 --- a/src/mesa/main/rastpos.h +++ b/src/mesa/main/rastpos.h @@ -44,6 +44,104 @@ _mesa_init_rastpos_dispatch(struct _glapi_table *disp); extern void _mesa_init_rastpos(struct gl_context *ctx); +void GLAPIENTRY +_mesa_RasterPos2d(GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_RasterPos2f(GLfloat x, GLfloat y); +void GLAPIENTRY +_mesa_RasterPos2i(GLint x, GLint y); +void GLAPIENTRY +_mesa_RasterPos2s(GLshort x, GLshort y); +void GLAPIENTRY +_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY +_mesa_RasterPos3i(GLint x, GLint y, GLint z); +void GLAPIENTRY +_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY +_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY +_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY +_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY +_mesa_RasterPos2dv(const GLdouble *v); +void GLAPIENTRY +_mesa_RasterPos2fv(const GLfloat *v); +void GLAPIENTRY +_mesa_RasterPos2iv(const GLint *v); +void GLAPIENTRY +_mesa_RasterPos2sv(const GLshort *v); +void GLAPIENTRY +_mesa_RasterPos3dv(const GLdouble *v); +void GLAPIENTRY +_mesa_RasterPos3fv(const GLfloat *v); +void GLAPIENTRY +_mesa_RasterPos3iv(const GLint *v); +void GLAPIENTRY +_mesa_RasterPos3sv(const GLshort *v); +void GLAPIENTRY +_mesa_RasterPos4dv(const GLdouble *v); +void GLAPIENTRY +_mesa_RasterPos4fv(const GLfloat *v); +void GLAPIENTRY +_mesa_RasterPos4iv(const GLint *v); +void GLAPIENTRY +_mesa_RasterPos4sv(const GLshort *v); +void GLAPIENTRY +_mesa_WindowPos2dMESA(GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_WindowPos2fMESA(GLfloat x, GLfloat y); +void GLAPIENTRY +_mesa_WindowPos2iMESA(GLint x, GLint y); +void GLAPIENTRY +_mesa_WindowPos2sMESA(GLshort x, GLshort y); +void GLAPIENTRY +_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY +_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z); +void GLAPIENTRY +_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY +_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY +_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY +_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY +_mesa_WindowPos2dvMESA(const GLdouble *v); +void GLAPIENTRY +_mesa_WindowPos2fvMESA(const GLfloat *v); +void GLAPIENTRY +_mesa_WindowPos2ivMESA(const GLint *v); +void GLAPIENTRY +_mesa_WindowPos2svMESA(const GLshort *v); +void GLAPIENTRY +_mesa_WindowPos3dvMESA(const GLdouble *v); +void GLAPIENTRY +_mesa_WindowPos3fvMESA(const GLfloat *v); +void GLAPIENTRY +_mesa_WindowPos3ivMESA(const GLint *v); +void GLAPIENTRY +_mesa_WindowPos3svMESA(const GLshort *v); +void GLAPIENTRY +_mesa_WindowPos4dvMESA(const GLdouble *v); +void GLAPIENTRY +_mesa_WindowPos4fvMESA(const GLfloat *v); +void GLAPIENTRY +_mesa_WindowPos4ivMESA(const GLint *v); +void GLAPIENTRY +_mesa_WindowPos4svMESA(const GLshort *v); + + /*@}*/ #endif /* RASTPOS_H */ |