diff options
author | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
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committer | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
commit | b6bcae5698df88f7730d40004ce7ce0462e97a20 (patch) | |
tree | 14c77826b5016293914eb529822e609792150964 /src/mesa/main/rastpos.c | |
parent | ab0c886a6c0dd38ac6168c2a239720a761e6578f (diff) |
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r-- | src/mesa/main/rastpos.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index badd3e7b371..c2f2226c4d9 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -1,10 +1,10 @@ -/* $Id: rastpos.c,v 1.19 2001/01/03 15:56:41 brianp Exp $ */ +/* $Id: rastpos.c,v 1.20 2001/01/23 23:39:36 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -215,7 +215,7 @@ shade_rastpos(GLcontext *ctx, ACC_SCALE_SCALAR_3V( color, attenuation, contrib ); } - if (ctx->Visual.RGBAflag) { + if (ctx->Visual.rgbMode) { Rcolor[0] = CLAMP(color[0], 0.0F, 1.0F); Rcolor[1] = CLAMP(color[1], 0.0F, 1.0F); Rcolor[2] = CLAMP(color[2], 0.0F, 1.0F); @@ -273,7 +273,7 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) } else { /* use current color or index */ - if (ctx->Visual.RGBAflag) { + if (ctx->Visual.rgbMode) { ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); @@ -316,7 +316,7 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] + ctx->Viewport._WindowMap.m[MAT_TY]); ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] + - ctx->Viewport._WindowMap.m[MAT_TZ]) / ctx->Visual.DepthMaxF; + ctx->Viewport._WindowMap.m[MAT_TZ]) / ctx->DepthMaxF; ctx->Current.RasterPos[3] = clip[3]; ctx->Current.RasterPosValid = GL_TRUE; |