diff options
author | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
commit | 0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch) | |
tree | 732c93d74ed806942a13bf15575a61aa4f001253 /src/mesa/main/rastpos.c | |
parent | 80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff) | |
parent | e6887a5752774c18cf527477fdd3e57e4893ff3b (diff) |
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r-- | src/mesa/main/rastpos.c | 567 |
1 files changed, 37 insertions, 530 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 2d71014a187..155140f3ccc 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -29,674 +29,181 @@ */ #include "glheader.h" -#include "colormac.h" #include "context.h" #include "feedback.h" -#include "light.h" #include "macros.h" #include "rastpos.h" #include "state.h" -#include "simple_list.h" -#include "mtypes.h" - -#include "math/m_matrix.h" - - -/** - * Clip a point against the view volume. - * - * \param v vertex vector describing the point to clip. - * - * \return zero if outside view volume, or one if inside. - */ -static GLuint -viewclip_point( const GLfloat v[] ) -{ - if ( v[0] > v[3] || v[0] < -v[3] - || v[1] > v[3] || v[1] < -v[3] - || v[2] > v[3] || v[2] < -v[3] ) { - return 0; - } - else { - return 1; - } -} - - -/** - * Clip a point against the far/near Z clipping planes. - * - * \param v vertex vector describing the point to clip. - * - * \return zero if outside view volume, or one if inside. - */ -static GLuint -viewclip_point_z( const GLfloat v[] ) -{ - if (v[2] > v[3] || v[2] < -v[3] ) { - return 0; - } - else { - return 1; - } -} - - -/** - * Clip a point against the user clipping planes. - * - * \param ctx GL context. - * \param v vertex vector describing the point to clip. - * - * \return zero if the point was clipped, or one otherwise. - */ -static GLuint -userclip_point( GLcontext *ctx, const GLfloat v[] ) -{ - GLuint p; - - for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { - if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { - GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0] - + v[1] * ctx->Transform._ClipUserPlane[p][1] - + v[2] * ctx->Transform._ClipUserPlane[p][2] - + v[3] * ctx->Transform._ClipUserPlane[p][3]; - if (dot < 0.0F) { - return 0; - } - } - } - - return 1; -} /** - * Compute lighting for the raster position. Both RGB and CI modes computed. - * \param ctx the context - * \param vertex vertex location - * \param normal normal vector - * \param Rcolor returned color - * \param Rspec returned specular color (if separate specular enabled) - * \param Rindex returned color index + * Helper function for all the RasterPos functions. */ static void -shade_rastpos(GLcontext *ctx, - const GLfloat vertex[4], - const GLfloat normal[3], - GLfloat Rcolor[4], - GLfloat Rspec[4], - GLfloat *Rindex) -{ - /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; - const struct gl_light *light; - GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ - GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */ - - _mesa_validate_all_lighting_tables( ctx ); - - COPY_3V(diffuseColor, base[0]); - diffuseColor[3] = CLAMP( - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); - ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); - - foreach (light, &ctx->Light.EnabledList) { - GLfloat attenuation = 1.0; - GLfloat VP[3]; /* vector from vertex to light pos */ - GLfloat n_dot_VP; - GLfloat diffuseContrib[3], specularContrib[3]; - - if (!(light->_Flags & LIGHT_POSITIONAL)) { - /* light at infinity */ - COPY_3V(VP, light->_VP_inf_norm); - attenuation = light->_VP_inf_spot_attenuation; - } - else { - /* local/positional light */ - GLfloat d; - - /* VP = vector from vertex pos to light[i].pos */ - SUB_3V(VP, light->_Position, vertex); - /* d = length(VP) */ - d = (GLfloat) LEN_3FV( VP ); - if (d > 1.0e-6) { - /* normalize VP */ - GLfloat invd = 1.0F / d; - SELF_SCALE_SCALAR_3V(VP, invd); - } - - /* atti */ - attenuation = 1.0F / (light->ConstantAttenuation + d * - (light->LinearAttenuation + d * - light->QuadraticAttenuation)); - - if (light->_Flags & LIGHT_SPOT) { - GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection); - - if (PV_dot_dir<light->_CosCutoff) { - continue; - } - else { - double x = PV_dot_dir * (EXP_TABLE_SIZE-1); - int k = (int) x; - GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] - + (x-k)*light->_SpotExpTable[k][1]); - attenuation *= spot; - } - } - } - - if (attenuation < 1e-3) - continue; - - n_dot_VP = DOT3( normal, VP ); - - if (n_dot_VP < 0.0F) { - ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); - continue; - } - - /* Ambient + diffuse */ - COPY_3V(diffuseContrib, light->_MatAmbient[0]); - ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]); - diffuseCI += n_dot_VP * light->_dli * attenuation; - - /* Specular */ - { - const GLfloat *h; - GLfloat n_dot_h; - - ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0); - - if (ctx->Light.Model.LocalViewer) { - GLfloat v[3]; - COPY_3V(v, vertex); - NORMALIZE_3FV(v); - SUB_3V(VP, VP, v); - NORMALIZE_3FV(VP); - h = VP; - } - else if (light->_Flags & LIGHT_POSITIONAL) { - ACC_3V(VP, ctx->_EyeZDir); - NORMALIZE_3FV(VP); - h = VP; - } - else { - h = light->_h_inf_norm; - } - - n_dot_h = DOT3(normal, h); - - if (n_dot_h > 0.0F) { - GLfloat spec_coef; - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef ); - - if (spec_coef > 1.0e-10) { - if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { - ACC_SCALE_SCALAR_3V( specularContrib, spec_coef, - light->_MatSpecular[0]); - } - else { - ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef, - light->_MatSpecular[0]); - } - /*assert(light->_sli > 0.0);*/ - specularCI += spec_coef * light->_sli * attenuation; - } - } - } - - ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); - ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); - } - - if (ctx->Visual.rgbMode) { - Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); - Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); - Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); - Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); - Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); - Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); - Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); - Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); - } - else { - GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES]; - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - GLfloat i = (ind[MAT_INDEX_AMBIENT] - + diffuseCI * (1.0F-specularCI) * d_a - + specularCI * s_a); - if (i > ind[MAT_INDEX_SPECULAR]) { - i = ind[MAT_INDEX_SPECULAR]; - } - *Rindex = i; - } -} - - -/** - * Do texgen needed for glRasterPos. - * \param ctx rendering context - * \param vObj object-space vertex coordinate - * \param vEye eye-space vertex coordinate - * \param normal vertex normal - * \param unit texture unit number - * \param texcoord incoming texcoord and resulting texcoord - */ -static void -compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4], - const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) -{ - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - /* always compute sphere map terms, just in case */ - GLfloat u[3], two_nu, rx, ry, rz, m, mInv; - COPY_3V(u, vEye); - NORMALIZE_3FV(u); - two_nu = 2.0F * DOT3(normal, u); - rx = u[0] - normal[0] * two_nu; - ry = u[1] - normal[1] * two_nu; - rz = u[2] - normal[2] * two_nu; - m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F); - if (m > 0.0F) - mInv = 0.5F * _mesa_inv_sqrtf(m); - else - mInv = 0.0F; - - if (texUnit->TexGenEnabled & S_BIT) { - switch (texUnit->GenModeS) { - case GL_OBJECT_LINEAR: - texcoord[0] = DOT4(vObj, texUnit->ObjectPlaneS); - break; - case GL_EYE_LINEAR: - texcoord[0] = DOT4(vEye, texUnit->EyePlaneS); - break; - case GL_SPHERE_MAP: - texcoord[0] = rx * mInv + 0.5F; - break; - case GL_REFLECTION_MAP: - texcoord[0] = rx; - break; - case GL_NORMAL_MAP: - texcoord[0] = normal[0]; - break; - default: - _mesa_problem(ctx, "Bad S texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & T_BIT) { - switch (texUnit->GenModeT) { - case GL_OBJECT_LINEAR: - texcoord[1] = DOT4(vObj, texUnit->ObjectPlaneT); - break; - case GL_EYE_LINEAR: - texcoord[1] = DOT4(vEye, texUnit->EyePlaneT); - break; - case GL_SPHERE_MAP: - texcoord[1] = ry * mInv + 0.5F; - break; - case GL_REFLECTION_MAP: - texcoord[1] = ry; - break; - case GL_NORMAL_MAP: - texcoord[1] = normal[1]; - break; - default: - _mesa_problem(ctx, "Bad T texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & R_BIT) { - switch (texUnit->GenModeR) { - case GL_OBJECT_LINEAR: - texcoord[2] = DOT4(vObj, texUnit->ObjectPlaneR); - break; - case GL_EYE_LINEAR: - texcoord[2] = DOT4(vEye, texUnit->EyePlaneR); - break; - case GL_REFLECTION_MAP: - texcoord[2] = rz; - break; - case GL_NORMAL_MAP: - texcoord[2] = normal[2]; - break; - default: - _mesa_problem(ctx, "Bad R texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & Q_BIT) { - switch (texUnit->GenModeQ) { - case GL_OBJECT_LINEAR: - texcoord[3] = DOT4(vObj, texUnit->ObjectPlaneQ); - break; - case GL_EYE_LINEAR: - texcoord[3] = DOT4(vEye, texUnit->EyePlaneQ); - break; - default: - _mesa_problem(ctx, "Bad Q texgen in compute_texgen()"); - return; - } - } -} - - - -/** - * Set the raster position for pixel operations. - * - * All glRasterPos command call this function to update the current - * raster position. - * - * \param ctx GL context. - * \param x x coordinate for the raster position. - * \param y y coordinate for the raster position. - * \param z z coordinate for the raster position. - * \param w w coordinate for the raster position. - * - * \sa Called by _mesa_RasterPos4f(). - * - * Flushes the vertices, transforms and clips the vertex coordinates, and - * finally sets the current raster position and associated data in - * __GLcontextRec::Current. When in selection mode calls - * _mesa_update_hitflag() with the current raster position. - */ -static void -raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - FLUSH_CURRENT(ctx, 0); + GET_CURRENT_CONTEXT(ctx); + GLfloat p[4]; + + p[0] = x; + p[1] = y; + p[2] = z; + p[3] = w; if (ctx->NewState) _mesa_update_state( ctx ); - if (ctx->VertexProgram._Enabled) { - /* XXX implement this */ - _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos"); - return; - } - else { - GLfloat obj[4], eye[4], clip[4], ndc[3], d; - GLfloat *norm, eyenorm[3]; - GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - - ASSIGN_4V( obj, x, y, z, w ); - /* apply modelview matrix: eye = MV * obj */ - TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, obj ); - /* apply projection matrix: clip = Proj * eye */ - TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); - - /* clip to view volume */ - if (ctx->Transform.RasterPositionUnclipped) { - /* GL_IBM_rasterpos_clip: only clip against Z */ - if (viewclip_point_z(clip) == 0) { - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - } - else if (viewclip_point(clip) == 0) { - /* Normal OpenGL behaviour */ - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - - /* clip to user clipping planes */ - if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) { - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - - /* ndc = clip / W */ - d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3]; - ndc[0] = clip[0] * d; - ndc[1] = clip[1] * d; - ndc[2] = clip[2] * d; - /* wincoord = viewport_mapping(ndc) */ - ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] - + ctx->Viewport._WindowMap.m[MAT_TX]); - ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] - + ctx->Viewport._WindowMap.m[MAT_TY]); - ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] - + ctx->Viewport._WindowMap.m[MAT_TZ]) - / ctx->DrawBuffer->_DepthMaxF; - ctx->Current.RasterPos[3] = clip[3]; - - /* compute raster distance */ - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - else - ctx->Current.RasterDistance = - SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); - - /* compute transformed normal vector (for lighting or texgen) */ - if (ctx->_NeedEyeCoords) { - const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv; - TRANSFORM_NORMAL( eyenorm, objnorm, inv ); - norm = eyenorm; - } - else { - norm = objnorm; - } - - /* update raster color */ - if (ctx->Light.Enabled) { - /* lighting */ - shade_rastpos( ctx, obj, norm, - ctx->Current.RasterColor, - ctx->Current.RasterSecondaryColor, - &ctx->Current.RasterIndex ); - } - else { - /* use current color or index */ - if (ctx->Visual.rgbMode) { - COPY_4FV(ctx->Current.RasterColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - COPY_4FV(ctx->Current.RasterSecondaryColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); - } - else { - ctx->Current.RasterIndex - = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } - } - - /* texture coords */ - { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - GLfloat tc[4]; - COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); - if (ctx->Texture.Unit[u].TexGenEnabled) { - compute_texgen(ctx, obj, eye, norm, u, tc); - } - TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], - ctx->TextureMatrixStack[u].Top->m, tc); - } - } - - ctx->Current.RasterPosValid = GL_TRUE; - } + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT(ctx, 0); - if (ctx->RenderMode == GL_SELECT) { - _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); - } + ctx->Driver.RasterPos(ctx, p); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); + rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2f(GLfloat x, GLfloat y) { - _mesa_RasterPos4f(x, y, 0.0F, 1.0F); + rasterpos(x, y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2i(GLint x, GLint y) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2s(GLshort x, GLshort y) { - _mesa_RasterPos4f(x, y, 0.0F, 1.0F); + rasterpos(x, y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - _mesa_RasterPos4f(x, y, z, 1.0F); + rasterpos(x, y, z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3i(GLint x, GLint y, GLint z) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) { - _mesa_RasterPos4f(x, y, z, 1.0F); + rasterpos(x, y, z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -/** Calls raster_pos4f() */ void GLAPIENTRY _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GET_CURRENT_CONTEXT(ctx); - raster_pos4f(ctx, x, y, z, w); + rasterpos(x, y, z, w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - _mesa_RasterPos4f(x, y, z, w); + rasterpos(x, y, z, w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); + rasterpos(v[0], v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); + rasterpos(v[0], v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); + rasterpos(v[0], v[1], v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); + rasterpos(v[0], v[1], v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); + rasterpos(v[0], v[1], v[2], v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); + rasterpos(v[0], v[1], v[2], v[3]); } @@ -704,7 +211,7 @@ _mesa_RasterPos4sv(const GLshort *v) /*** GL_ARB_window_pos / GL_MESA_window_pos ***/ /**********************************************************************/ -#if FEATURE_windowpos +#if FEATURE_drawpix /** * All glWindowPosMESA and glWindowPosARB commands call this function to * update the current raster position. |