diff options
author | Brian Paul <[email protected]> | 2013-12-13 09:52:15 -0700 |
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committer | Brian Paul <[email protected]> | 2013-12-13 16:06:07 -0700 |
commit | 19fa540219fa2df3a4acdc395ca707afae8602f2 (patch) | |
tree | bd6f4aa2f102efff709ace1d8414d2f03fcf398e /src/mesa/main/querymatrix.c | |
parent | 31b0e7d02429d33a36279ddf4dbc414056aff34f (diff) |
st/mesa: only set up sampler compare mode for depth textures
The GL_ARB_shadow spec says the shadow compare mode should have no
effect when sampling a color texture. As it was, it was up to
drivers to check for that (softpipe, llvmpipe, svga and probably
the rest don't do that). Note: it looks like DX10 allows shadow
compare with some non-depth formats, so this case really should be
handled in the state tracker.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/main/querymatrix.c')
0 files changed, 0 insertions, 0 deletions