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authorTapani Pälli <[email protected]>2015-03-12 14:08:38 +0200
committerTapani Pälli <[email protected]>2015-04-16 07:55:56 +0300
commit9367ade331e5d0a7724c595e7afb0322caaaddf7 (patch)
tree61aa6e1cd1aa43f858c3d0a854036e5d88179eec /src/mesa/main/program_resource.c
parente0e4d77f0120865b3ca0a4055358fc87d38d1cfe (diff)
mesa: glGetProgramResourceLocationIndex
Patch adds required helper functions to shaderapi.h and the actual implementation. The added functionality can be tested by tests for following functions that are refactored by later patches: GetFragDataIndex v2: return -1 if output not referenced by fragment stage (Ilia Mirkin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main/program_resource.c')
-rw-r--r--src/mesa/main/program_resource.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index ee39f3125cf..9eb4e2ffd0c 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -364,9 +364,32 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
return _mesa_program_resource_location(shProg, programInterface, name);
}
+/**
+ * Returns output index for dual source blending.
+ */
GLint GLAPIENTRY
_mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
- return -1;
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg =
+ lookup_linked_program(program, "glGetProgramResourceLocationIndex");
+
+ if (!shProg || !name || invalid_array_element_syntax(name))
+ return -1;
+
+ /* From the GL_ARB_program_interface_query spec:
+ *
+ * "For GetProgramResourceLocationIndex, <programInterface> must be
+ * PROGRAM_OUTPUT."
+ */
+ if (programInterface != GL_PROGRAM_OUTPUT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetProgramResourceLocationIndex(%s)",
+ _mesa_lookup_enum_by_nr(programInterface));
+ return -1;
+ }
+
+ return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
+ name);
}