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authorJordan Justen <[email protected]>2018-02-28 18:29:54 -0800
committerJordan Justen <[email protected]>2018-07-09 23:02:33 -0700
commit48ce7745dcfec33205d6e45906684c112cc24103 (patch)
tree1ecd540d68515c64abc3bba406a6cba10c0162e5 /src/mesa/main/program_binary.c
parent36dd15f8b337e6a864d736ba502b8aa3d0ae6e4f (diff)
mesa: Add gl_shader_program param to ProgramBinarySerializeDriverBlob
This might be required because some stages might generate different programs depending on the other stages in the program. For example, the i965 driver's tessellation control stage depends on the tessellation evaluation shader. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/program_binary.c')
-rw-r--r--src/mesa/main/program_binary.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
index 427a79dc94d..7390fef5887 100644
--- a/src/mesa/main/program_binary.c
+++ b/src/mesa/main/program_binary.c
@@ -174,7 +174,8 @@ write_program_payload(struct gl_context *ctx, struct blob *blob,
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
if (shader)
- ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, shader->Program);
+ ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, sh_prog,
+ shader->Program);
}
serialize_glsl_program(blob, ctx, sh_prog);