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authorBrian Paul <[email protected]>2000-10-20 19:54:49 +0000
committerBrian Paul <[email protected]>2000-10-20 19:54:49 +0000
commitd475730357ff1595470fbe9856b2c88ad0a771ca (patch)
tree4e08bd0daca110c84d6deaeff942a5adc1076890 /src/mesa/main/points.c
parenta2d2aed64aebcce9cb3aa777628bc14a08f595aa (diff)
Changes for multitexture > 3, code clean-ups.
Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean.
Diffstat (limited to 'src/mesa/main/points.c')
-rw-r--r--src/mesa/main/points.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 75f12443010..0ab383bc9d6 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -1,4 +1,4 @@
-/* $Id: points.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */
+/* $Id: points.c,v 1.15 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -590,7 +590,7 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
alpha, texcoord );
}
@@ -974,7 +974,7 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z,
red, green, blue, alpha,
texcoord );
@@ -1092,7 +1092,7 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x, y, z,
red, green, blue, alpha,
texcoord );
@@ -1230,7 +1230,7 @@ void gl_set_point_function( GLcontext *ctx )
ctx->Driver.PointsFunc = antialiased_rgba_points;
}
else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D ||
+ if (ctx->Texture.MultiTextureEnabled ||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
ctx->Driver.PointsFunc = multitextured_rgba_points;
}