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authorBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
committerBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
commitba643a2094a1e844b6ce60f468057057557859ce (patch)
tree27309b7362369d7339290f3702f4b7179be4c690 /src/mesa/main/points.c
parenta897b335bec7465ab688ef369c75b468b7251b05 (diff)
Basic work to support deep color channels:
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
Diffstat (limited to 'src/mesa/main/points.c')
-rw-r--r--src/mesa/main/points.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 8895e1c8ec4..c23980ff7e4 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -1,4 +1,4 @@
-/* $Id: points.c,v 1.16 2000/10/27 16:44:41 keithw Exp $ */
+/* $Id: points.c,v 1.17 2000/10/28 18:34:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -825,8 +825,7 @@ dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
GLint y = (GLint) VB->Win.data[i][1];
GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
GLfloat dsize=psize*dist[i];
- GLubyte alpha;
-
+ GLchan alpha;
GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
if (dsize >= ctx->Point.Threshold) {