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authorBrian Paul <[email protected]>2005-10-07 03:56:29 +0000
committerBrian Paul <[email protected]>2005-10-07 03:56:29 +0000
commitdfe7aedf845ce9117065c6cee2146df7eee1c0fa (patch)
tree5a2f0638c52c406babdaf5975f83798c1e265010 /src/mesa/main/points.c
parent9dd973ec3b2b53f4b95d2ba0a746a0e52533becf (diff)
Fix a number of point size attenuation problems.
Move size clamping into the rasterization function.
Diffstat (limited to 'src/mesa/main/points.c')
-rw-r--r--src/mesa/main/points.c86
1 files changed, 44 insertions, 42 deletions
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 2ffb1a42125..aa36fb62877 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,17 +37,9 @@
/**
- * Set the point size.
- *
- * \param size pointer diameter.
- *
+ * Set current point size.
+ * \param size point diameter in pixels
* \sa glPointSize().
- *
- * Verifies the parameter and updates gl_point_attrib::Size. On a change,
- * flushes the vertices, updates the clamped point size and marks the
- * DD_POINT_SIZE flag in __GLcontextRec::_TriangleCaps for the drivers if the
- * size is different from one. Notifies the driver via
- * the dd_function_table::PointSize callback.
*/
void GLAPIENTRY
_mesa_PointSize( GLfloat size )
@@ -65,17 +57,9 @@ _mesa_PointSize( GLfloat size )
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Size = size;
- ctx->Point._Size = CLAMP(size,
- ctx->Const.MinPointSize,
- ctx->Const.MaxPointSize);
-
- if (ctx->Point._Size == 1.0F)
- ctx->_TriangleCaps &= ~DD_POINT_SIZE;
- else
- ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Driver.PointSize)
- (*ctx->Driver.PointSize)(ctx, size);
+ ctx->Driver.PointSize(ctx, size);
}
@@ -127,24 +111,10 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
if (ctx->Extensions.EXT_point_parameters) {
- const GLboolean tmp = ctx->Point._Attenuated;
if (TEST_EQ_3V(ctx->Point.Params, params))
return;
-
FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
-
- /* Update several derived values now. This likely to be
- * more efficient than trying to catch this statechange in
- * state.c.
- */
- ctx->Point._Attenuated = (params[0] != 1.0 ||
- params[1] != 0.0 ||
- params[2] != 0.0);
-
- if (tmp != ctx->Point._Attenuated) {
- ctx->_TriangleCaps ^= DD_POINT_ATTEN;
- }
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -260,6 +230,37 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
#endif
+
+/**
+ * Update derived point-related state.
+ */
+void
+_mesa_update_point(GLcontext *ctx)
+{
+ /* clamp to user-specified limits now, clamp to ctx->Const.Min/Max
+ * limits during rasterization.
+ */
+ ctx->Point._Size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+
+ if (ctx->Point._Size == 1.0F)
+ ctx->_TriangleCaps &= ~DD_POINT_SIZE;
+ else
+ ctx->_TriangleCaps |= DD_POINT_SIZE;
+
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
+ ctx->Point.Params[1] != 0.0 ||
+ ctx->Point.Params[2] != 0.0);
+
+ if (ctx->Point._Attenuated)
+ ctx->_TriangleCaps |= DD_POINT_ATTEN;
+ else
+ ctx->_TriangleCaps &= ~DD_POINT_ATTEN;
+}
+
+
+
/**
* Initialize the context point state.
*
@@ -268,11 +269,11 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
* Initializes __GLcontextRec::Point and point related constants in
* __GLcontextRec::Const.
*/
-void _mesa_init_point( GLcontext * ctx )
+void
+_mesa_init_point(GLcontext *ctx)
{
- int i;
-
- /* Point group */
+ GLuint i;
+
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.Size = 1.0;
ctx->Point._Size = 1.0;
@@ -281,12 +282,13 @@ void _mesa_init_point( GLcontext * ctx )
ctx->Point.Params[2] = 0.0;
ctx->Point._Attenuated = GL_FALSE;
ctx->Point.MinSize = 0.0;
- ctx->Point.MaxSize = ctx->Const.MaxPointSize;
+ ctx->Point.MaxSize
+ = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
- ctx->Point.PointSprite = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}