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authorKeith Whitwell <[email protected]>1999-09-18 20:41:22 +0000
committerKeith Whitwell <[email protected]>1999-09-18 20:41:22 +0000
commit1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df (patch)
treeac7671bdd63c0de5bdc7e60af521b0fc4418238d /src/mesa/main/points.c
parent56b58668e86e6156555e36050df14b49faa14f31 (diff)
Large patch:
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives.
Diffstat (limited to 'src/mesa/main/points.c')
-rw-r--r--src/mesa/main/points.c67
1 files changed, 4 insertions, 63 deletions
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 928acc88913..6690b2a1025 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -1,4 +1,4 @@
-/* $Id: points.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: points.c,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -57,7 +57,7 @@ void gl_PointSize( GLcontext *ctx, GLfloat size )
if (ctx->Point.Size != size) {
ctx->Point.Size = size;
- ctx->TriangleCaps &= DD_POINT_SIZE;
+ ctx->TriangleCaps &= ~DD_POINT_SIZE;
if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE;
ctx->NewState |= NEW_RASTER_OPS;
}
@@ -123,65 +123,6 @@ void gl_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
-/*
- * Put points in feedback buffer.
- */
-static void feedback_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- GLuint texUnit = ctx->Texture.CurrentTransformUnit;
- GLuint tsize = VB->TexCoordPtr[texUnit]->size;
- GLuint i;
- GLfloat texcoord[4];
-
- ASSIGN_4V(texcoord, 0,0,0,1);
-
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLfloat x, y, z, w, invq;
- GLfloat color[4];
- x = VB->Win.data[i][0];
- y = VB->Win.data[i][1];
- z = VB->Win.data[i][2] / DEPTH_SCALE;
- w = VB->ClipPtr->data[i][3];
-
- if (tsize == 4) {
- invq = 1.0F / VB->TexCoordPtr[texUnit]->data[i][3];
- texcoord[0] = VB->TexCoordPtr[texUnit]->data[i][0] * invq;
- texcoord[1] = VB->TexCoordPtr[texUnit]->data[i][1] * invq;
- texcoord[2] = VB->TexCoordPtr[texUnit]->data[i][2] * invq;
- texcoord[3] = VB->TexCoordPtr[texUnit]->data[i][3];
- } else {
- COPY_SZ_4V(texcoord, tsize, VB->TexCoordPtr[texUnit]->data[i]);
- }
-
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN );
-
- UBYTE_RGBA_TO_FLOAT_RGBA( color, VB->ColorPtr->data[i] );
-
- gl_feedback_vertex( ctx, x, y, z, w, color,
- (GLfloat) VB->IndexPtr->data[i], texcoord
-);
- }
- }
-}
-
-
-
-/*
- * Put points in selection buffer.
- */
-static void select_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- struct vertex_buffer *VB = ctx->VB;
- GLuint i;
-
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- gl_update_hitflag( ctx, VB->Win.data[i][2] / DEPTH_SCALE );
- }
- }
-}
/*
@@ -1333,11 +1274,11 @@ void gl_set_point_function( GLcontext *ctx )
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- ctx->Driver.PointsFunc = feedback_points;
+ ctx->Driver.PointsFunc = gl_feedback_points;
}
else {
/* GL_SELECT mode */
- ctx->Driver.PointsFunc = select_points;
+ ctx->Driver.PointsFunc = gl_select_points;
}
}