diff options
author | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /src/mesa/main/pixel.c | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'src/mesa/main/pixel.c')
-rw-r--r-- | src/mesa/main/pixel.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 0254980b89d..08ef8fc8441 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -685,9 +685,6 @@ _mesa_init_pixel( struct gl_context *ctx ) init_pixelmap(&ctx->PixelMaps.GtoG); init_pixelmap(&ctx->PixelMaps.BtoB); init_pixelmap(&ctx->PixelMaps.AtoA); - /* GL_SGI_texture_color_table */ - ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0); - ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0); if (ctx->Visual.doubleBufferMode) { ctx->Pixel.ReadBuffer = GL_BACK; |