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authorDave Airlie <[email protected]>2017-05-11 10:05:58 +1000
committerDave Airlie <[email protected]>2017-05-11 10:36:06 +1000
commitfe6c407a33a96b9ae3f9701ee04fc5598b94e2e2 (patch)
tree95794b8668e5262824bfd8c3c31bd99c930623f0 /src/mesa/main/pipelineobj.c
parent32f0dc3a2919f8d8ba01fab811b2d63e4c6823e8 (diff)
radv: handle fragment shader srgb resolve pass better
Bas pointed out the fs key doesn't take srgb into account, since there is just one srgb variant, just create a separate pipeline for it. This also uses dest format to be more consistent on when srgb matters. Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders" Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
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