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author | Dave Airlie <[email protected]> | 2017-05-11 10:05:58 +1000 |
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committer | Dave Airlie <[email protected]> | 2017-05-11 10:36:06 +1000 |
commit | fe6c407a33a96b9ae3f9701ee04fc5598b94e2e2 (patch) | |
tree | 95794b8668e5262824bfd8c3c31bd99c930623f0 /src/mesa/main/pipelineobj.c | |
parent | 32f0dc3a2919f8d8ba01fab811b2d63e4c6823e8 (diff) |
radv: handle fragment shader srgb resolve pass better
Bas pointed out the fs key doesn't take srgb into account,
since there is just one srgb variant, just create a separate
pipeline for it. This also uses dest format to be more consistent
on when srgb matters.
Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
0 files changed, 0 insertions, 0 deletions