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authorGregory Hainaut <[email protected]>2013-05-03 19:44:05 +0200
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commit73b78f9c9f86dd38fb165f4730aeac9519635b07 (patch)
treec180d4f82c8637b908122f954f168ebd7787b1f3 /src/mesa/main/pipelineobj.c
parent4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (diff)
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r--src/mesa/main/pipelineobj.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
new file mode 100644
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+++ b/src/mesa/main/pipelineobj.c
@@ -0,0 +1,133 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright © 2013 Gregory Hainaut <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file pipelineobj.c
+ * \author Hainaut Gregory <[email protected]>
+ *
+ * Implementation of pipeline object related API functions. Based on
+ * GL_ARB_separate_shader_objects extension.
+ *
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/mtypes.h"
+#include "main/pipelineobj.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/transformfeedback.h"
+#include "main/uniforms.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "ralloc.h"
+#include <stdbool.h>
+#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir_uniform.h"
+
+
+/**
+ * Bound program to severals stages of the pipeline
+ */
+void GLAPIENTRY
+_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+}
+
+/**
+ * Use the named shader program for subsequent glUniform calls (if pipeline
+ * bound)
+ */
+void GLAPIENTRY
+_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline)
+{
+}
+
+/**
+ * Delete a set of pipeline objects.
+ *
+ * \param n Number of pipeline objects to delete.
+ * \param ids pipeline of \c n pipeline object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+}
+
+/**
+ * Generate a set of unique pipeline object IDs and store them in \c pipelines.
+ * \param n Number of IDs to generate.
+ * \param pipelines pipeline of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+}
+
+/**
+ * Determine if ID is the name of an pipeline object.
+ *
+ * \param id ID of the potential pipeline object.
+ * \return \c GL_TRUE if \c id is the name of a pipeline object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsProgramPipeline(GLuint pipeline)
+{
+ return GL_FALSE;
+}
+
+/**
+ * glGetProgramPipelineiv() - get pipeline shader state.
+ */
+void GLAPIENTRY
+_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+}
+
+/**
+ * Check compatibility of pipeline's program
+ */
+void GLAPIENTRY
+_mesa_ValidateProgramPipeline(GLuint pipeline)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+}