diff options
author | Timothy Arceri <[email protected]> | 2015-11-24 11:44:13 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-11-24 20:59:48 +1100 |
commit | 2571a768d6cacfbc7e434dfc2b6d01bdf5be21a6 (patch) | |
tree | eba956c50613f677a1ba41d8fc6e020cecf3ede0 /src/mesa/main/pipelineobj.c | |
parent | 3c4aa7aff2a976e94c2b6b7bf273edd617080ca3 (diff) |
glsl: implement recent spec update to SSO validation
Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.
V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Cc: "11.1" <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index f079c508b1d..04391293919 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -761,6 +761,7 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, GLboolean IsBound) { unsigned i; + bool program_empty = true; pipe->Validated = GL_FALSE; @@ -857,6 +858,29 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, } } + /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says: + * + * "An INVALID_OPERATION error is generated by any command that trans- + * fers vertices to the GL or launches compute work if the current set + * of active program objects cannot be executed, for reasons including: + * + * ... + * + * - There is no current program object specified by UseProgram, + * there is a current program pipeline object, and that object is + * empty (no executable code is installed for any stage). + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (pipe->CurrentProgram[i]) { + program_empty = false; + break; + } + } + + if (program_empty) { + goto err; + } + /* Section 2.11.11 (Shader Execution), subheading "Validation," of the * OpenGL 4.1 spec says: * |