diff options
author | Tapani Pälli <[email protected]> | 2015-12-08 19:02:14 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-12-10 07:51:40 +0200 |
commit | 2377db2c4e87ad7d418f1f3218b501c1a0cd8373 (patch) | |
tree | e1da648559bb47e6aa560d568c04ff47dea05940 /src/mesa/main/pipelineobj.c | |
parent | 21abaad8fe7b5bf78737b9cf009548f41e4777b9 (diff) |
mesa: invalidate pipeline status after glUseProgramStages
This will cause validation to run during next draw, this is done
because possible changes in used stages and programs can cause
invalid pipeline state.
This fixes a subtest in following CTS test:
ES31-CTS.sepshaderobjs.StateInteraction
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 5eda4e5e73d..f2a872dc83a 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -341,6 +341,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) if ((stages & GL_COMPUTE_SHADER_BIT) != 0) _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe); + + pipe->Validated = false; } /** |