diff options
author | Chris Forbes <[email protected]> | 2014-09-21 12:07:55 +1200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-06-16 15:47:03 +0200 |
commit | 358b6bb7a71663ab5e1c62f2b7767c20acebc2fa (patch) | |
tree | a119ef47f46c125d7b6110a09113c820991a8bdc /src/mesa/main/pipelineobj.c | |
parent | 8af11afc38532c65a242f7d45c31cf098ce2fa2f (diff) |
mesa: generalize sso stage interleaving check
For tessellation.
v2: cleanup by Marek Olšák
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 55 |
1 files changed, 38 insertions, 17 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 0fefa7d568b..b4795ffe46b 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -673,6 +673,38 @@ program_stages_all_active(struct gl_pipeline_object *pipe, return status; } +static bool +program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe) +{ + struct gl_shader_program *prev = NULL; + unsigned i, j; + + /* Look for programs bound to stages: A -> B -> A, with any intervening + * sequence of unrelated programs or empty stages. + */ + for (i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_shader_program *cur = pipe->CurrentProgram[i]; + + /* Empty stages anywhere in the pipe are OK */ + if (!cur || cur == prev) + continue; + + if (prev) { + /* We've seen an A -> B transition; look at the rest of the pipe + * to see if we ever see A again. + */ + for (j = i + 1; j < MESA_SHADER_STAGES; j++) { + if (pipe->CurrentProgram[j] == prev) + return true; + } + } + + prev = cur; + } + + return false; +} + extern GLboolean _mesa_validate_program_pipeline(struct gl_context* ctx, struct gl_pipeline_object *pipe, @@ -721,24 +753,13 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, * - One program object is active for at least two shader stages * and a second program is active for a shader stage between two * stages for which the first program was active." - * - * Without Tesselation, the only case where this can occur is the geometry - * shader between the fragment shader and vertex shader. */ - if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] - && pipe->CurrentProgram[MESA_SHADER_FRAGMENT] - && pipe->CurrentProgram[MESA_SHADER_VERTEX]) { - if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name && - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) { - pipe->InfoLog = - ralloc_asprintf(pipe, - "Program %d is active for geometry stage between " - "two stages for which another program %d is " - "active", - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name, - pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name); - goto err; - } + if (program_stages_interleaved_illegally(pipe)) { + pipe->InfoLog = + ralloc_strdup(pipe, + "Program is active for multiple shader stages with an " + "intervening stage provided by another program"); + goto err; } /* Section 2.11.11 (Shader Execution), subheading "Validation," of the |