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authorBrian Paul <[email protected]>2015-03-13 10:20:29 -0600
committerBrian Paul <[email protected]>2015-03-18 09:01:50 -0600
commit201e36e77d6ca616f75f14d5f1c31f0062ae4366 (patch)
tree757c6cfd8dee3d9c6bac6a2c612f2da0c8299a47 /src/mesa/main/pipelineobj.c
parentaee26d292f165438577426f5e62a62ec2a1514c9 (diff)
mapi: add new _glapi_new_nop_table() and _glapi_set_nop_handler()
_glapi_new_nop_table() creates a new dispatch table populated with pointers to no-op functions. _glapi_set_nop_handler() is used to register a callback function which will be called from each of the no-op functions. Now we always generate a separate no-op function for each GL entrypoint. This allows us to do proper stack clean-up for Windows __stdcall and lets us report the actual function name in error messages. Before this change, for non-Windows release builds we used a single no-op function for all entrypoints. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
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