diff options
author | Gregory Hainaut <[email protected]> | 2013-06-28 13:54:06 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-02-21 15:41:02 -0800 |
commit | f4c13a890fa24ff1f998e7cac0ecc31505a29403 (patch) | |
tree | a5512875a085758f11c18f92c486f085da577a9f /src/mesa/main/pipelineobj.c | |
parent | 0f137a1d73c415dc8744d4b9e6c194232715f023 (diff) |
mesa/sso: Add pipeline container/state
V1:
* Extend gl_shader_state as pipeline object state
* Add a new container gl_pipeline_shader_state that contains
binding point of the previous object
* Update mesa init/free shader state due to the extension of
the attibute
* Add an init/free pipeline function for the context
V2:
* Rename gl_shader_state to gl_pipeline_object
* Rename Pipeline.PipelineObj to Pipeline.Current
* Formatting improvement
V3 (idr):
* Split out from previous uber patch.
* Remove '#if 0' debug printfs.
V4 (idr):
* Fix some errors in comments. Suggested by Jordan.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 159 |
1 files changed, 158 insertions, 1 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 74546197ae8..d50214cf1ac 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -29,7 +29,6 @@ * * Implementation of pipeline object related API functions. Based on * GL_ARB_separate_shader_objects extension. - * */ #include "main/glheader.h" @@ -50,6 +49,164 @@ #include "../glsl/glsl_parser_extras.h" #include "../glsl/ir_uniform.h" +/** + * Delete a pipeline object. + */ +void +_mesa_delete_pipeline_object(struct gl_context *ctx, + struct gl_pipeline_object *obj) +{ + unsinged i; + + _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL); + + for (i = 0; i < MESA_SHADER_STAGES; i++) + _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); + + _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); + _glthread_DESTROY_MUTEX(obj->Mutex); + ralloc_free(obj); +} + +/** + * Allocate and initialize a new pipeline object. + */ +static struct gl_pipeline_object * +_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) +{ + struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); + if (obj) { + obj->Name = name; + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + obj->Flags = _mesa_get_shader_flags(); + } + + return obj; +} + +/** + * Initialize pipeline object state for given context. + */ +void +_mesa_init_pipeline(struct gl_context *ctx) +{ + ctx->Pipeline.Objects = _mesa_NewHashTable(); + + ctx->Pipeline.Current = NULL; +} + + +/** + * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_pipelineobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_pipeline_object(ctx, obj); +} + + +/** + * Free pipeline state for given context. + */ +void +_mesa_free_pipeline_data(struct gl_context *ctx) +{ + _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); + _mesa_DeleteHashTable(ctx->Pipeline.Objects); +} + +/** + * Look up the pipeline object for the given ID. + * + * \returns + * Either a pointer to the pipeline object with the specified ID or \c NULL for + * a non-existent ID. The spec defines ID 0 as being technically + * non-existent. + */ +static inline struct gl_pipeline_object * +lookup_pipeline_object(struct gl_context *ctx, GLuint id) +{ + if (id == 0) + return NULL; + else + return (struct gl_pipeline_object *) + _mesa_HashLookup(ctx->Pipeline.Objects, id); +} + +/** + * Add the given pipeline object to the pipeline object pool. + */ +static void +save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj); + } +} + +/** + * Remove the given pipeline object from the pipeline object pool. + * Do not deallocate the pipeline object though. + */ +static void +remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name); + } +} + +/** + * Set ptr to obj w/ reference counting. + * Note: this should only be called from the _mesa_reference_pipeline_object() + * inline function. + */ +void +_mesa_reference_pipeline_object_(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj) +{ + assert(*ptr != obj); + + if (*ptr) { + /* Unreference the old pipeline object */ + GLboolean deleteFlag = GL_FALSE; + struct gl_pipeline_object *oldObj = *ptr; + + _glthread_LOCK_MUTEX(oldObj->Mutex); + ASSERT(oldObj->RefCount > 0); + oldObj->RefCount--; + deleteFlag = (oldObj->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldObj->Mutex); + + if (deleteFlag) { + _mesa_delete_pipeline_object(ctx, oldObj); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (obj) { + /* reference new pipeline object */ + _glthread_LOCK_MUTEX(obj->Mutex); + if (obj->RefCount == 0) { + /* this pipeline's being deleted (look just above) */ + /* Not sure this can ever really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted pipeline object"); + *ptr = NULL; + } + else { + obj->RefCount++; + *ptr = obj; + } + _glthread_UNLOCK_MUTEX(obj->Mutex); + } +} /** * Bound program to severals stages of the pipeline |