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author | Timothy Arceri <[email protected]> | 2016-10-31 21:16:50 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-30 14:13:52 +1100 |
commit | 34953f8907fddd0d2b27d276580a1d3223047987 (patch) | |
tree | 9a16abd121bb24f86c1a02086346508e11ae0fee /src/mesa/main/pipelineobj.c | |
parent | ddf0f097e74d57858238fcdb13003ab5c974abc3 (diff) |
mesa/glsl: add bitmask to track stages a program was linked against
This will be used to enable us to store the current gl_program
rather than gl_shader_program in the gl_pipline_object allowing
us to simplify handing of validation.
Also we should not be depending on _LinkedShader for this information
as it may contain shaders from a failed linking attempt rather than
the current program still in use.
We could also use this mask to iterate over the stages during linking
with _mesa_bit_scan() rather then the current method of NULL checking
each stage.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
0 files changed, 0 insertions, 0 deletions