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authorTimothy Arceri <[email protected]>2016-11-04 09:25:36 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commitc46a630000a2539e38a448f24a456397ce201a2e (patch)
treea9c8fc697557c5821225c4001fbc33c84c64b09a /src/mesa/main/pipelineobj.c
parent6e3f6097c995a74d4ce52f542413b01ff819c203 (diff)
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Making this point to a gl_program struct rather than a gl_shader_program struct will allow use to later also make the CurrentProgram array hold gl_program structs which in turn will allow for code simpilifcation. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/pipelineobj.c')
-rw-r--r--src/mesa/main/pipelineobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 5fc2808a0c8..9651a40dbb8 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -58,7 +58,7 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
{
unsigned i;
- _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
+ _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
for (i = 0; i < MESA_SHADER_STAGES; i++)
_mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);