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author | Topi Pohjolainen <[email protected]> | 2014-05-27 15:39:06 +0300 |
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committer | Topi Pohjolainen <[email protected]> | 2014-05-28 10:32:29 +0300 |
commit | a6022e5405a11ef24e3870ca86ffbbb52929ad4f (patch) | |
tree | 07c6a019cc082e8803771e026cbb0e6e9fdd3f43 /src/mesa/main/pbo.c | |
parent | ecee4c42292f8e38e59d2ee2d3513694ec58406a (diff) |
meta/blit: Use gl_FragColor also in the msaa blit shader
Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit
es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use
the meta path.
No piglit regressions on IVB.
Further input from Ken:
"Unfortunately, this doesn't fix MRT for integer data.
In the single-sampled case, since we're directly copying data, we were
read/copy/write data as "float" values, which actually contained the
integer bits. Here, we can't do that since we need to process the
actual integer data.
I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the
integer bits in the float gl_FragColor output. Just a crazy idea.
In the long term (post 10.2), I think we should draft an extension that
allows you to do "layout(location = all)" on user-defined fragment
shader outputs. (Or some similar syntax.)"
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/pbo.c')
0 files changed, 0 insertions, 0 deletions