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author | Timothy Arceri <[email protected]> | 2016-11-09 14:56:08 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-02 13:54:47 +1100 |
commit | ab8c01386ac1c832f3143f57091ed5cf9725c151 (patch) | |
tree | 00ed2981f5dbe62cedb7c1fc7b51a59966036bca /src/mesa/main/pack.c | |
parent | 534917495dca07bb63dbec49450c706fce36f176 (diff) |
st/mesa/glsl: move Version to gl_shader_program_data
This is mostly just used during linking however the st uses it
when updating textures.
In order to store gl_program in the CurrentProgram array
rather than gl_shader_program we need to move this field to
the shared gl_shader_program_data struct.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/pack.c')
0 files changed, 0 insertions, 0 deletions