diff options
author | Eric Anholt <[email protected]> | 2012-08-07 16:53:24 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-10-16 13:13:44 -0700 |
commit | 5c8dd6cf7995ae52a5482c1209c218f0b9a7b1c1 (patch) | |
tree | c1de740798b7bb731e1531ab5d2bac0193e8df45 /src/mesa/main/pack.c | |
parent | ddfa346e4a685269c576714eb0b14fd23d748217 (diff) |
i965: Share the draw x/y offset masking code between main/blorp and all gens.
This code is twisty, and the comment before most of the blocks was actually
giving me the opposite impression from its intention: We want to apply as much
of our offset as possible through coarse tile-aligned adjustment, since we can
do so independently per buffer, and apply the minimum we can through
fine-grained drawing offset x/y, since it has to agree between all buffers.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/pack.c')
0 files changed, 0 insertions, 0 deletions