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author | Jason Ekstrand <[email protected]> | 2015-10-08 17:09:54 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:47:03 -0700 |
commit | 6980372010ad5929c0b4b0a0370d281cbd6f8b2e (patch) | |
tree | f9199c4e5a5481db70e324b374abddf198f9a27a /src/mesa/main/objectpurge.h | |
parent | 4467344c829f1dccdf74e27bef2c5fda72552be6 (diff) |
i965: Move the entire compiler API into a single file
At this point, the compiler API has been substantially simplified. In the
spirit of Kristian's making a compiler library, this commit makes a single
header file that contains, more-or-less, the entire compiler API.
There's still a bit of cleanup to do particularly in the area of geometry
shaders. However, this gets us much closer to having a separate compiler.
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/main/objectpurge.h')
0 files changed, 0 insertions, 0 deletions