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author | Brian Paul <[email protected]> | 2015-09-30 11:29:13 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-01 07:45:43 -0600 |
commit | c277fa394087272c79d65fc308d268fc768b91e5 (patch) | |
tree | 60d06feb9b962fe399a89e9e4e281a7c9e92e757 /src/mesa/main/objectlabel.h | |
parent | 78f908c54bc65a6433a47244aef45d234d909b3b (diff) |
mesa: consolidate texture binding code
Before, we were doing the actual _mesa_reference_texobj() call and
ctx->Driver.BindTexture() and misc housekeeping in three different
places. This consolidates the common code in a new bind_texture()
function.
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main/objectlabel.h')
0 files changed, 0 insertions, 0 deletions