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authorEric Anholt <[email protected]>2012-10-09 17:52:34 -0700
committerEric Anholt <[email protected]>2012-10-15 11:53:24 -0700
commitbc74c4bbaf198d121fb36341ce4f9839c34b5e75 (patch)
tree5bb13b65e8437c8140f9581e09955c76752588cc /src/mesa/main/nvprogram.c
parent09c006da9f5913e41c161866daadbc3a4ef4e469 (diff)
mesa: Remove defines for NV_vertex_program limits.
Note that _mesa_GetVertexAttribPointervNV() is actually glGetVertexAttribPointerv(), which operates on the generic attributes. The geometry shader initialization looks like arbitrary cruft to me. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/nvprogram.c')
-rw-r--r--src/mesa/main/nvprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 4b24dde39c6..6565190552f 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -218,7 +218,7 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
return;
}