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authorBrian Paul <[email protected]>2003-03-14 15:40:59 +0000
committerBrian Paul <[email protected]>2003-03-14 15:40:59 +0000
commitf386f73f9e4054a750d453fa2f5449c2f1d2e242 (patch)
tree5ced5cfb6cb7f5006cc67618dac6eb83bdf93e4d /src/mesa/main/nvprogram.c
parenta2da1155c285fde2a5e5824d50ee8a57c6e982f5 (diff)
Clean-up of parser error handling/reporting.
Basic fragment program texture instructions are limping along.
Diffstat (limited to 'src/mesa/main/nvprogram.c')
-rw-r--r--src/mesa/main/nvprogram.c58
1 files changed, 32 insertions, 26 deletions
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 1e255ba0288..4e371620c57 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -1,4 +1,4 @@
-/* $Id: nvprogram.c,v 1.7 2003/03/10 00:26:24 brianp Exp $ */
+/* $Id: nvprogram.c,v 1.8 2003/03/14 15:40:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -260,35 +260,41 @@ _mesa_BindProgramNV(GLenum target, GLuint id)
/* NOTE: binding to a non-existant program is not an error.
* That's supposed to be caught in glBegin.
*/
- prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
-
- if (!prog && id > 0){
- /* allocate new program */
- if (target == GL_VERTEX_PROGRAM_NV) {
- struct vertex_program *vprog = CALLOC_STRUCT(vertex_program);
- if (!vprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
- return;
+ if (id == 0) {
+ /* OK, the null program object */
+ prog = NULL;
+ }
+ else {
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+
+ if (!prog && id > 0){
+ /* allocate new program */
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ struct vertex_program *vprog = CALLOC_STRUCT(vertex_program);
+ if (!vprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ return;
+ }
+ prog = &(vprog->Base);
}
- prog = &(vprog->Base);
- }
- else if (target == GL_FRAGMENT_PROGRAM_NV) {
- struct fragment_program *fprog = CALLOC_STRUCT(fragment_program);
- if (!fprog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = CALLOC_STRUCT(fragment_program);
+ if (!fprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ return;
+ }
+ prog = &(fprog->Base);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV(target)");
return;
}
- prog = &(fprog->Base);
+ prog->Id = id;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ _mesa_HashInsert(ctx->Shared->Programs, id, prog);
}
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV(target)");
- return;
- }
- prog->Id = id;
- prog->Target = target;
- prog->Resident = GL_TRUE;
- prog->RefCount = 1;
- _mesa_HashInsert(ctx->Shared->Programs, id, prog);
}
/* bind now */