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authorMarek Olšák <[email protected]>2018-06-11 15:26:41 -0400
committerMarek Olšák <[email protected]>2018-08-04 02:46:55 -0400
commit2d115056d3d847e524dead44e9ff255a3cf8127e (patch)
treec7d18aca3993adcb97408a291f42dba58e07a59a /src/mesa/main/multisample.c
parentf7d42ee7d319256608ad60778f6787c140badada (diff)
mesa: add storageSamples parameter to renderbuffer functions
It's just passed to other functions but otherwise unused. It will be used in following commits. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/multisample.c')
-rw-r--r--src/mesa/main/multisample.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index f93a18832da..4341a5918e4 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -209,7 +209,8 @@ _mesa_MinSampleShading(GLclampf value)
*/
GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
- GLenum internalFormat, GLsizei samples)
+ GLenum internalFormat, GLsizei samples,
+ GLsizei storageSamples)
{
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says: