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authorMarek Olšák <[email protected]>2017-03-23 22:42:56 +0100
committerMarek Olšák <[email protected]>2017-03-29 15:44:00 +0200
commitd68150f15d41756fa7153cd6b597ff52ec85a933 (patch)
tree39148e97f68982d67585e715aad7cdea438681a3 /src/mesa/main/mipmap.c
parent226ff6aa30701fb1b4e69e07c5d76c4d9b5e5d77 (diff)
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
No performance testing has been done, because it makes sense to make this change regardless of that. Also, _NEW_TEXTURE is still used in many places, but the obvious occurences are replaced here. It's now possible to split _NEW_TEXTURE_OBJECT further. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/mipmap.c')
-rw-r--r--src/mesa/main/mipmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 05c13fbba0c..8745dd93be5 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1867,7 +1867,7 @@ prepare_mipmap_level(struct gl_context *ctx,
/* in case the mipmap level is part of an FBO: */
_mesa_update_fbo_texture(ctx, texObj, face, level);
- ctx->NewState |= _NEW_TEXTURE;
+ ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
}