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author | Erik Faye-Lund <[email protected]> | 2018-09-10 22:11:16 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2018-09-19 11:52:53 +0200 |
commit | fb86365148d5b8f3f06c5e42d9c8440fc1f6693f (patch) | |
tree | 7efeefe05188467f60bbd035fc2ab1f518961c58 /src/mesa/main/meson.build | |
parent | 0c82e3603e195e7b0b3ba39caada6d3ff070076f (diff) |
mesa: only update framebuffer-state for clears
If we update the program-state etc, we risk compiling needless shaders,
which can cost quite a bit of performance.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/meson.build')
0 files changed, 0 insertions, 0 deletions