diff options
author | Keith Whitwell <[email protected]> | 2000-11-16 21:05:34 +0000 |
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committer | Keith Whitwell <[email protected]> | 2000-11-16 21:05:34 +0000 |
commit | 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch) | |
tree | 21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/matrix.h | |
parent | 179516673211a2350e479d5321840291f339f5dd (diff) |
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/matrix.h')
-rw-r--r-- | src/mesa/main/matrix.h | 33 |
1 files changed, 1 insertions, 32 deletions
diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index db88b2857cf..fce9dace657 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,4 +1,4 @@ -/* $Id: matrix.h,v 1.8 2000/10/29 18:12:15 brianp Exp $ */ +/* $Id: matrix.h,v 1.9 2000/11/16 21:05:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -38,39 +38,8 @@ extern void -gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] ); - -extern void -gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] ); - - -extern void -gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, - GLfloat m[] ); - - -extern void gl_calculate_model_project_matrix( GLcontext *ctx ); -extern void -gl_matrix_ctr( GLmatrix *m ); - -extern void -gl_matrix_dtr( GLmatrix *m ); - -extern void -gl_matrix_alloc_inv( GLmatrix *m ); - -extern void -gl_matrix_mul( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); - -extern void -gl_matrix_analyze( GLmatrix *mat ); - -extern void -gl_print_matrix( const GLmatrix *m ); - - extern void _mesa_Frustum( GLdouble left, GLdouble right, |