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author | Brian Paul <[email protected]> | 2011-04-27 09:06:07 -0600 |
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committer | Brian Paul <[email protected]> | 2011-04-27 09:06:31 -0600 |
commit | 66d95919d55098b96281e5144b6839627ad3d053 (patch) | |
tree | 6a756b88fd7e30a388ec045f4f3c811284b8cafc /src/mesa/main/matrix.h | |
parent | 48aa7725893ee75af10b8519e8a018e94334c7cc (diff) |
st/mesa: choose 3-component float formats before 4-component formats
If GL_RGB16F or GL_RGB32F is specified let's try the 3-component float
texture formats before trying the 4-component ones. Before this,
GL_RGB16/32F were treated the same as GL_RGBA16/32F.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.h')
0 files changed, 0 insertions, 0 deletions