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authorIan Romanick <[email protected]>2005-07-28 00:29:51 +0000
committerIan Romanick <[email protected]>2005-07-28 00:29:51 +0000
commit1585c234e0db4bfb7cd85c4111594f6da1582e6f (patch)
tree75ead6349c299291829a8a47fe437f6c22bc50da /src/mesa/main/matrix.h
parent9f23a3a1bff6c8af93e651273c9887bbf119f555 (diff)
Major rip-up of internal function insertion interface. The oldmesa_6_3_1
_glapi_add_entrypoint has been replaced by a new routine called _glapi_add_dispatch. This new routine dynamically assignes dispatch offsets to functions added. This allows IHVs to add support for extension functions that do not have assigned dispatch offsets. It also means that a driver has no idea what offset will be assigned to a function. The vast majority of the changes in this commit account for that. An additional table, driDispatchRemapTable, is added. Functions not in the Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a fixed offset in this new table. The entry in this table specifies the offset in of the function in the real dispatch table. The internal interface was also bumped from version 20050725 to 20050727. This has been tested with various programs in progs/demos on: radeon (Radeon Mobility M6) r128 (Rage 128 Pro) mga (G400)
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