diff options
author | Brian Paul <[email protected]> | 2000-10-29 18:12:14 +0000 |
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committer | Brian Paul <[email protected]> | 2000-10-29 18:12:14 +0000 |
commit | 699bc7b73d2fede77d3290f66c1ec355afd0373e (patch) | |
tree | e4db02b4dd9aa40fadf922c094014ed6541726c4 /src/mesa/main/matrix.h | |
parent | c893a015d8a50a38cd3f727d99835e7e7e2ccea9 (diff) |
More GLchan color channel changes.
Some header file re-org:
Move matrix, vertex buffer structs to types.h to fix #include mess.
Remove typedef, extern declarations from config.h
Diffstat (limited to 'src/mesa/main/matrix.h')
-rw-r--r-- | src/mesa/main/matrix.h | 77 |
1 files changed, 1 insertions, 76 deletions
diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index f35af5ee1cf..db88b2857cf 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,4 +1,4 @@ -/* $Id: matrix.h,v 1.7 2000/09/17 21:56:07 brianp Exp $ */ +/* $Id: matrix.h,v 1.8 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -30,81 +30,6 @@ #include "types.h" -#include "config.h" - - -/* Give symbolic names to some of the entries in the matrix to help - * out with the rework of the viewport_map as a matrix transform. - */ -#define MAT_SX 0 -#define MAT_SY 5 -#define MAT_SZ 10 -#define MAT_TX 12 -#define MAT_TY 13 -#define MAT_TZ 14 - - -/* - * Different kinds of 4x4 transformation matrices: - */ -#define MATRIX_GENERAL 0 /* general 4x4 matrix */ -#define MATRIX_IDENTITY 1 /* identity matrix */ -#define MATRIX_3D_NO_ROT 2 /* ortho projection and others... */ -#define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */ -#define MATRIX_2D 4 /* 2-D transformation */ -#define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */ -#define MATRIX_3D 6 /* 3-D transformation */ - -#define MAT_FLAG_IDENTITY 0 -#define MAT_FLAG_GENERAL 0x1 -#define MAT_FLAG_ROTATION 0x2 -#define MAT_FLAG_TRANSLATION 0x4 -#define MAT_FLAG_UNIFORM_SCALE 0x8 -#define MAT_FLAG_GENERAL_SCALE 0x10 -#define MAT_FLAG_GENERAL_3D 0x20 -#define MAT_FLAG_PERSPECTIVE 0x40 -#define MAT_DIRTY_TYPE 0x80 -#define MAT_DIRTY_FLAGS 0x100 -#define MAT_DIRTY_INVERSE 0x200 -#define MAT_DIRTY_DEPENDENTS 0x400 - -#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE) - -#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION) - -#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D) - -#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ - MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D | \ - MAT_FLAG_PERSPECTIVE) - -#define MAT_DIRTY_ALL_OVER (MAT_DIRTY_TYPE | \ - MAT_DIRTY_DEPENDENTS | \ - MAT_DIRTY_FLAGS | \ - MAT_DIRTY_INVERSE) - -#define TEST_MAT_FLAGS(mat, a) ((MAT_FLAGS_GEOMETRY&(~(a))&((mat)->flags))==0) - - - - -typedef struct { - GLfloat *m; /* 16-byte aligned */ - GLfloat *inv; /* optional, 16-byte aligned */ - GLuint flags; - GLuint type; /* one of the MATRIX_* values */ -} GLmatrix; #ifdef VMS |