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authorBrian Paul <[email protected]>2006-04-14 02:20:18 +0000
committerBrian Paul <[email protected]>2006-04-14 02:20:18 +0000
commitee4e75bd6f768b7210436feeb32b4545ed62e025 (patch)
tree2684654e69d43aa244fc6082717523da202aa43e /src/mesa/main/matrix.c
parent1d886a81add08536f18d2453ae38fcac79f0b806 (diff)
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 5ff250a0c79..7339b0ce409 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -160,6 +160,10 @@ _mesa_MatrixMode( GLenum mode )
ctx->CurrentStack = &ctx->ProjectionMatrixStack;
break;
case GL_TEXTURE:
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(texcoord unit)");
+ return;
+ }
ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
break;
case GL_COLOR: