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author | Laura Ekstrand <[email protected]> | 2014-12-15 14:57:34 -0800 |
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committer | Laura Ekstrand <[email protected]> | 2015-01-08 11:37:30 -0800 |
commit | 8d2542fc9d5af4db355b67cc2a1ff2f413685a27 (patch) | |
tree | 4879f6664590c916039fbd1497a0d04f5154ae44 /src/mesa/main/matrix.c | |
parent | efbc1c86a61cd5fe6803779bea2d5848b08617e9 (diff) |
main: Checking for cube completeness in TextureSubImage.
This is part of a potential solution to a spec bug. Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
TextureSubImage when target=GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.c')
0 files changed, 0 insertions, 0 deletions