diff options
author | Brian Paul <[email protected]> | 2004-11-27 22:47:59 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-11-27 22:47:59 +0000 |
commit | 65a66f5bc37383c00423c21baf8ba9d6771e0259 (patch) | |
tree | 0d98e004b457adde579dd27b9fe32182d54268b6 /src/mesa/main/matrix.c | |
parent | 118a8bad73bda88fc54f802b2beeb687c8ddb45a (diff) |
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 3a4bfe30967..82ea37508d0 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -35,7 +35,6 @@ #include "glheader.h" #include "imports.h" -#include "buffers.h" #include "context.h" #include "enums.h" #include "macros.h" @@ -556,11 +555,6 @@ _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) * Set new viewport parameters and update derived state (the _WindowMap * matrix). Usually called from _mesa_Viewport(). * - * \note We also call _mesa_ResizeBuffersMESA() because this is a good - * time to check if the window has been resized. Many device drivers - * can't get direct notification from the window system of size changes - * so this is an ad-hoc solution to that problem. - * * \param ctx GL context. * \param x, y coordinates of the lower left corner of the viewport rectangle. * \param width width of the viewport rectangle. @@ -618,15 +612,10 @@ _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT; ctx->NewState |= _NEW_VIEWPORT; - /* Check if window/buffer has been resized and if so, reallocate the - * ancillary buffers. This is an ad-hoc solution to detecting window - * size changes. 99% of all GL apps call glViewport when a window is - * resized so this is a good time to check for new window dims and - * reallocate color buffers and ancilliary buffers. - */ - _mesa_ResizeBuffersMESA(); - if (ctx->Driver.Viewport) { + /* Many drivers will use this call to check for window size changes + * and reallocate the z/stencil/accum/etc buffers if needed. + */ (*ctx->Driver.Viewport)( ctx, x, y, width, height ); } } |