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authorBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
committerBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
commit4753d60dd070bb08d0116076bcc08025c86ce857 (patch)
treeb1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/main/matrix.c
parent5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff)
Added ctx parameter to _mesa_debug()
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 8ccd65b94d0..bea0711e7fa 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,4 +1,4 @@
-/* $Id: matrix.c,v 1.41 2002/06/13 04:28:29 brianp Exp $ */
+/* $Id: matrix.c,v 1.42 2002/06/15 02:38:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -157,8 +157,8 @@ _mesa_PushMatrix( void )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug("glPushMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_debug(ctx, "glPushMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
if (stack->Depth + 1 >= stack->MaxDepth) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix" );
@@ -181,8 +181,8 @@ _mesa_PopMatrix( void )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug("glPopMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ _mesa_debug(ctx, "glPopMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
if (stack->Depth == 0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix" );
@@ -390,7 +390,7 @@ _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
}
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug("glViewport %d %d %d %d\n", x, y, width, height);
+ _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
/* clamp width, and height to implementation dependent range */
width = CLAMP( width, 1, MAX_WIDTH );
@@ -446,7 +446,7 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug("glDepthRange %f %f\n", nearval, farval);
+ _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
n = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
f = (GLfloat) CLAMP( farval, 0.0, 1.0 );